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Encounters in the Plane of Shadows
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<blockquote data-quote="Greenfield" data-source="post: 6739141" data-attributes="member: 6669384"><p>I'd like to stay with the Egyptian theme, since that's the part of the world they'll see shadows of.</p><p></p><p>I like the idea of size and distance distortion. The place where they land should appear towering, perhaps reverse perspective, as if the heights of the place somehow appeared larger as they rose, instead of smaller.</p><p></p><p>More of the same when they get outside. Avenues seem to get wider as they recede, rather than smaller, making it difficult or impossible to judge distances accurately. I wouldn't skew the proportions of potential targets, since that would be a mechanical change in ranged combat. So people would appear to be tiny compared to the out of proportion buildings.</p><p></p><p>Some people, important people, would tower and appear more grand than in reality. I'm seeing sweeping fleet of chariots racing through the streets at insane speed (50 mph, to be exact, as per <em>Shadow Walk</em> spell). Armies rallying to the trumpets of huge generals and several past Pharoes. (Egypt, in the game world, is in many ways a shadow of its former self, so they might see the glory that once was.)</p><p></p><p>The huge images of the dead leaders would be oddly consistent with egyptian statuary and architecture.</p><p></p><p>I like the "sea of sand" image as well. Chariots in the desert being drawn by sea-horses, leaving rippling wakes where they pass, and sand dunes as slowly rolling waves.</p><p></p><p>Classic images of Egypt, as drawn from any number of old movies and tales, never seem to include great forests, so I probably won't go in that direction. Dead cities that are revealed and then covered again by the "waves" of sand? Perfect.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6739141, member: 6669384"] I'd like to stay with the Egyptian theme, since that's the part of the world they'll see shadows of. I like the idea of size and distance distortion. The place where they land should appear towering, perhaps reverse perspective, as if the heights of the place somehow appeared larger as they rose, instead of smaller. More of the same when they get outside. Avenues seem to get wider as they recede, rather than smaller, making it difficult or impossible to judge distances accurately. I wouldn't skew the proportions of potential targets, since that would be a mechanical change in ranged combat. So people would appear to be tiny compared to the out of proportion buildings. Some people, important people, would tower and appear more grand than in reality. I'm seeing sweeping fleet of chariots racing through the streets at insane speed (50 mph, to be exact, as per [I]Shadow Walk[/I] spell). Armies rallying to the trumpets of huge generals and several past Pharoes. (Egypt, in the game world, is in many ways a shadow of its former self, so they might see the glory that once was.) The huge images of the dead leaders would be oddly consistent with egyptian statuary and architecture. I like the "sea of sand" image as well. Chariots in the desert being drawn by sea-horses, leaving rippling wakes where they pass, and sand dunes as slowly rolling waves. Classic images of Egypt, as drawn from any number of old movies and tales, never seem to include great forests, so I probably won't go in that direction. Dead cities that are revealed and then covered again by the "waves" of sand? Perfect. [/QUOTE]
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