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<blockquote data-quote="GMMichael" data-source="post: 6971015" data-attributes="member: 6685730"><p>How about this: D&D is a combat game, with social- and exploration-curtains. The "6-8 encounters per day" actually means "the amount of fighting we expect will leave each PC at 1 hit point, while earning maximum XP before getting all resources back." Why is it fighting-based? Because the #1 resource in D&D is hit points, and you use those primarily when fighting. Other resources: spells, potions, and encounter powers.</p><p></p><p>No, I'm not talking 4th edition. 5th edition has encounter powers too, and you get them back when each encounter ends, i.e. the PCs take a short rest.</p><p></p><p>With the "PCs regain hit points and spells and powers on a long rest" rule, and a long rest happening most likely as PCs sleep for the day, the end of the day becomes the natural dividing line for measuring how many fights PCs can get into.</p><p></p><p>I'm not agreeing that any of this is a good idea, but I'm sure it meets D&D 5's design goals expertly. While confusing more than a few DMs who don't know this.</p><p></p><p></p><p></p><p>This might be impossible, since 6-8 fights per day IS a combat grindfest. The best practice, in case you and/or your players don't run combat super-fast, is to let your PCs taste an encounter long enough to implement their tactics, and then start fudging the deaths of the cannon-fodder monsters. Run half of the encounters like this, and for the other half run them normally, making the last encounter a boss-like fight (fudging harder, instead of easier).</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6971015, member: 6685730"] How about this: D&D is a combat game, with social- and exploration-curtains. The "6-8 encounters per day" actually means "the amount of fighting we expect will leave each PC at 1 hit point, while earning maximum XP before getting all resources back." Why is it fighting-based? Because the #1 resource in D&D is hit points, and you use those primarily when fighting. Other resources: spells, potions, and encounter powers. No, I'm not talking 4th edition. 5th edition has encounter powers too, and you get them back when each encounter ends, i.e. the PCs take a short rest. With the "PCs regain hit points and spells and powers on a long rest" rule, and a long rest happening most likely as PCs sleep for the day, the end of the day becomes the natural dividing line for measuring how many fights PCs can get into. I'm not agreeing that any of this is a good idea, but I'm sure it meets D&D 5's design goals expertly. While confusing more than a few DMs who don't know this. This might be impossible, since 6-8 fights per day IS a combat grindfest. The best practice, in case you and/or your players don't run combat super-fast, is to let your PCs taste an encounter long enough to implement their tactics, and then start fudging the deaths of the cannon-fodder monsters. Run half of the encounters like this, and for the other half run them normally, making the last encounter a boss-like fight (fudging harder, instead of easier). [/QUOTE]
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