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Encounters-per-day guideline in 4e?
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<blockquote data-quote="pemerton" data-source="post: 6877329" data-attributes="member: 42582"><p>I can't remember what the pattern was at very low levels, but my feeling is that for most of our 4e campaign the PCs have taken around 1 extended rest per level. Especially since paragon, anything less would tend to not to generate much pressure at all!</p><p></p><p>The closest I can find to a discussion of "adventuring days" in the DMG is in the account of Tiers of Play (p 146):</p><p></p><p style="margin-left: 20px">Since they rely on healing surges to regain lost hit points, heroic tier characters are likely to take an extended rest when surges get dangerously low. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Paragon tier adventurers . . . have ways to regain hit points beyond healing surges, including regeneration, so they can complete more encounters between extended rests. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Epic adventurers have even more ways to recover expended powers, more ways to heal damage without relying on healing surges, and more powers overall from magic items and epic destinies. . . . Such characters can last through many encounters before resting and can even return from death in the middle of a fight.</p><p></p><p>But that is all in terms of "degrees" - <em>more encounters</em>, <em>many encounters</em>. There is no quantification.</p><p></p><p>Which is not a complaint, by the way: I think it's one of the editions many strengths that it is flexible in this way! (Compared to all the "6-8 encounter day" threads on the 5e boards.) What I think would have strengthened the system is a decent discussion of devices for rationing extended rests. I know there have been a lot of good suggestions over the years on these boards (and in my first months as a 4e GM I worked out that I could use a skill challenge to ration extended rests for my 2nd level PCs). But it's something that could have benefited from designer attention.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6877329, member: 42582"] I can't remember what the pattern was at very low levels, but my feeling is that for most of our 4e campaign the PCs have taken around 1 extended rest per level. Especially since paragon, anything less would tend to not to generate much pressure at all! The closest I can find to a discussion of "adventuring days" in the DMG is in the account of Tiers of Play (p 146): [indent]Since they rely on healing surges to regain lost hit points, heroic tier characters are likely to take an extended rest when surges get dangerously low. . . . Paragon tier adventurers . . . have ways to regain hit points beyond healing surges, including regeneration, so they can complete more encounters between extended rests. . . . Epic adventurers have even more ways to recover expended powers, more ways to heal damage without relying on healing surges, and more powers overall from magic items and epic destinies. . . . Such characters can last through many encounters before resting and can even return from death in the middle of a fight.[/indent] But that is all in terms of "degrees" - [I]more encounters[/I], [I]many encounters[/I]. There is no quantification. Which is not a complaint, by the way: I think it's one of the editions many strengths that it is flexible in this way! (Compared to all the "6-8 encounter day" threads on the 5e boards.) What I think would have strengthened the system is a decent discussion of devices for rationing extended rests. I know there have been a lot of good suggestions over the years on these boards (and in my first months as a 4e GM I worked out that I could use a skill challenge to ration extended rests for my 2nd level PCs). But it's something that could have benefited from designer attention. [/QUOTE]
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