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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounters Per Day. How many?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2998910" data-attributes="member: 1165"><p>I've only <em>heard</em> of one DM who can actually pull off four encounters per day for adventures they design themselves. None of the other DMs can pull it off - including me when I ran DnD. Things got silly in an Eberron campaign we did recently; it took us like three days to finish this giant ruin set we were exploring, and it was time sensitive. Each day we were doing up to five encounters, but it was just silly. We adventured until we ran out of hit points and spells (we could last longer because of an adventure-imposed DMPC who could cast a few healing spells), and for some reason nothing attacked us during the night. THREE DAYS! I wonder if that adventure was even playtested. In a non time-sensitive situation, we probably would have stopped after three battles just because there's no possible way you could do the whole complex in one day. And to answer any other questions, we fought the two final boss battles late in the day (already low on hit points and spells) and still won, despite the brutality of the bosses.</p><p></p><p>Even if the DM is "balls to the walls" and ensures that PCs can't skip encounters or rest too early, simply coming up with three reasonable plot-based encounters in a day is too much work*. As it is, I don't want (as a player) to face four wimpy encounters per day. I'd rather face fewer encounters that actually challenge me (as a player) and my character.</p><p></p><p>* Recent threads indicate that random encounters are very unpopular.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2998910, member: 1165"] I've only [i]heard[/i] of one DM who can actually pull off four encounters per day for adventures they design themselves. None of the other DMs can pull it off - including me when I ran DnD. Things got silly in an Eberron campaign we did recently; it took us like three days to finish this giant ruin set we were exploring, and it was time sensitive. Each day we were doing up to five encounters, but it was just silly. We adventured until we ran out of hit points and spells (we could last longer because of an adventure-imposed DMPC who could cast a few healing spells), and for some reason nothing attacked us during the night. THREE DAYS! I wonder if that adventure was even playtested. In a non time-sensitive situation, we probably would have stopped after three battles just because there's no possible way you could do the whole complex in one day. And to answer any other questions, we fought the two final boss battles late in the day (already low on hit points and spells) and still won, despite the brutality of the bosses. Even if the DM is "balls to the walls" and ensures that PCs can't skip encounters or rest too early, simply coming up with three reasonable plot-based encounters in a day is too much work*. As it is, I don't want (as a player) to face four wimpy encounters per day. I'd rather face fewer encounters that actually challenge me (as a player) and my character. * Recent threads indicate that random encounters are very unpopular. [/QUOTE]
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Community
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Encounters Per Day. How many?
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