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<blockquote data-quote="Kinematics" data-source="post: 7353656" data-attributes="member: 6932123"><p>Using level 5 to illustrate. Using a hard encounter.</p><p></p><p>Single player: 750 XP</p><p>Party of 4: 3000 XP</p><p></p><p>Budget: 3000</p><p></p><p>Budget for 1 mob: 3000</p><p>Budget for 2 mobs: 2000</p><p>Budget for 3-6 mobs: 1500</p><p>etc.</p><p></p><p>Per day XP per character: 3500</p><p></p><p>Number of hard encounters to reach 3500 XP: 3500/750 = 4.67</p><p></p><p>Now, having written that, and going back and forth on what the DMG says, and the order in which I've been doing the calculations, I might have approached this incorrectly. That is, despite the encounters being of equivalent difficulty, it appears that they do not actually provide the same amount of experience. A hard encounter with 6 mobs will provide only half the XP of a hard encounter with just 1 mob. Counterintuitive, but could raise the average number of encounters needed...</p><p></p><p>However, on the <em>other</em> hand, the Adventuring Day XP table lists "<strong>Adjusted XP</strong> per Day per Character", which flips the results again, meaning I'm back to using the adjusted XP and comparing to the suggested adjusted XP per day. So the above ratio of encounters to reach the suggested XP per day (4.67) is still correct.</p><p></p><p></p><p>I feel like I've been doing this backwards, now, but I'm also having a hard time judging if the terminology of the text makes sense.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7353656, member: 6932123"] Using level 5 to illustrate. Using a hard encounter. Single player: 750 XP Party of 4: 3000 XP Budget: 3000 Budget for 1 mob: 3000 Budget for 2 mobs: 2000 Budget for 3-6 mobs: 1500 etc. Per day XP per character: 3500 Number of hard encounters to reach 3500 XP: 3500/750 = 4.67 Now, having written that, and going back and forth on what the DMG says, and the order in which I've been doing the calculations, I might have approached this incorrectly. That is, despite the encounters being of equivalent difficulty, it appears that they do not actually provide the same amount of experience. A hard encounter with 6 mobs will provide only half the XP of a hard encounter with just 1 mob. Counterintuitive, but could raise the average number of encounters needed... However, on the [i]other[/i] hand, the Adventuring Day XP table lists "[B]Adjusted XP[/B] per Day per Character", which flips the results again, meaning I'm back to using the adjusted XP and comparing to the suggested adjusted XP per day. So the above ratio of encounters to reach the suggested XP per day (4.67) is still correct. I feel like I've been doing this backwards, now, but I'm also having a hard time judging if the terminology of the text makes sense. [/QUOTE]
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