Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters per day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7353669" data-attributes="member: 6919838"><p>While i absolutely agree that encounters should have a lot of variety and variability, i do not agree that its metagaming to throw full out against a foe --- if --- there has been a history of such an encounter frequency. "How dangerous is this area usually" is a matter of experience, lore, and a facet of the environment - not some mystical "what chart is the Gm using" thingy. </p><p></p><p>If they are in total unknown lands, less to go on of course. Also, a new event may surprise and confound those expectations but should be seen as a new change not just another day at the office.</p><p></p><p>The best key for encounter vs balance is for the Gm to not have a "standard" arrangement but rather a highly story-based and situation set of options. my folks know the big bad mega-fight might be first thing, might be in the middle, might be last, might not exist but there be a lot of mid-tier etc etc etc and know that cannot really count on a set structure or flow... but they can operate with knowledge and expectations in known areas and that often the "sudden departures from normal" would have tells that they see - like say "hey you know, normally when we camp here there are plenty of deer but there are none... haven\t seen any at all. That is odd."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7353669, member: 6919838"] While i absolutely agree that encounters should have a lot of variety and variability, i do not agree that its metagaming to throw full out against a foe --- if --- there has been a history of such an encounter frequency. "How dangerous is this area usually" is a matter of experience, lore, and a facet of the environment - not some mystical "what chart is the Gm using" thingy. If they are in total unknown lands, less to go on of course. Also, a new event may surprise and confound those expectations but should be seen as a new change not just another day at the office. The best key for encounter vs balance is for the Gm to not have a "standard" arrangement but rather a highly story-based and situation set of options. my folks know the big bad mega-fight might be first thing, might be in the middle, might be last, might not exist but there be a lot of mid-tier etc etc etc and know that cannot really count on a set structure or flow... but they can operate with knowledge and expectations in known areas and that often the "sudden departures from normal" would have tells that they see - like say "hey you know, normally when we camp here there are plenty of deer but there are none... haven\t seen any at all. That is odd." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters per day
Top