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<blockquote data-quote="jschuhr" data-source="post: 4167048" data-attributes="member: 7601"><p><strong>It depends</strong></p><p></p><p>In my game, I'll be giving out XP for skill challenges, roleplay, and combat. I tend to mix all three fairly evenly which means over the course of a six-hour session, the party could easily complete 10-12 encounters with varying degrees of success which will dictate how much of the potential XP they get.</p><p></p><p>I'm waiting to see how the level progression works out, but my goal is to pursue character advancement fairly aggressively ( two sessions = one level ). Some people may think this is way too fast, but playing every week would mean a full 30-level campaign would last just over a year which is about the attention span that our local gaming community has for any one campaign. At that point, several people are bursting with new ideas for something completely different and we're ready to start over with new characters.</p><p></p><p>Also, I think it's worth noting that I game with a group of people with a fairly similar age range (22-32) who all have become accustomed to America The Instant Gratification, so we all like to see our characters constantly growing and changing. And I mean constantly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jschuhr, post: 4167048, member: 7601"] [b]It depends[/b] In my game, I'll be giving out XP for skill challenges, roleplay, and combat. I tend to mix all three fairly evenly which means over the course of a six-hour session, the party could easily complete 10-12 encounters with varying degrees of success which will dictate how much of the potential XP they get. I'm waiting to see how the level progression works out, but my goal is to pursue character advancement fairly aggressively ( two sessions = one level ). Some people may think this is way too fast, but playing every week would mean a full 30-level campaign would last just over a year which is about the attention span that our local gaming community has for any one campaign. At that point, several people are bursting with new ideas for something completely different and we're ready to start over with new characters. Also, I think it's worth noting that I game with a group of people with a fairly similar age range (22-32) who all have become accustomed to America The Instant Gratification, so we all like to see our characters constantly growing and changing. And I mean constantly :) [/QUOTE]
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