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General Tabletop Discussion
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Encounters per Level
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<blockquote data-quote="Yaarel" data-source="post: 7396297" data-attributes="member: 58172"><p>Yeah, originally, I simply counted encounters, relying on mostly level-appropriate encounters. I went with the suggestion of weighing encounters. I now assess encounters afterthefact as 1 ‘substantial’ (challenging), ½ ‘something’ (easy), and 2 ‘an amazing example of heroism’ (hard). I uses dashes ‘−’ to tally an easy encounter, and several of them influence the decision to level.</p><p></p><p>Usually the players are sync, and there is a consensus about assessing a particular encounter, also about whether to level up at the end of a session.</p><p></p><p>Note I intentionally give some encounters that are too easy (to give players an opportunity to show off and to dominate monsters that had ‘bullied’ them while they were low levels), and some encounters that are too difficult (that they need to work around). Counting encounters after the fact works well with this approach. Mixing in encounters with different difficulties helps with verisimilitude.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7396297, member: 58172"] Yeah, originally, I simply counted encounters, relying on mostly level-appropriate encounters. I went with the suggestion of weighing encounters. I now assess encounters afterthefact as 1 ‘substantial’ (challenging), ½ ‘something’ (easy), and 2 ‘an amazing example of heroism’ (hard). I uses dashes ‘−’ to tally an easy encounter, and several of them influence the decision to level. Usually the players are sync, and there is a consensus about assessing a particular encounter, also about whether to level up at the end of a session. Note I intentionally give some encounters that are too easy (to give players an opportunity to show off and to dominate monsters that had ‘bullied’ them while they were low levels), and some encounters that are too difficult (that they need to work around). Counting encounters after the fact works well with this approach. Mixing in encounters with different difficulties helps with verisimilitude. [/QUOTE]
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