Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Encounters: what effect do special situations have on difficulty?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badwe" data-source="post: 4849524" data-attributes="member: 61762"><p>I have a plan for an upcoming encounter for my PCs to face an onslaught of undead. The monsters will come in waves and, in addition, some of them will break off and pull away villagers. This made me think of one of the early encounters of keep on the shadowfell, where you fight two waves of kobolds + irontooth. The encounter is actually level 6 (!!) and was meant to be taken on by level 1 PCs. I was initially concerned that the party would be wiped out, but because there was a 3 round delay, they actually defeated it quite handily.</p><p></p><p>This makes me wonder, just how much effect do things like waves or special objectives have on an encounter's difficulty? More specifically, a wave implies there is some kind of round delay or possibly even distance delay (with a big enough battlefield) that breaks up the encounter without providing a short rest to regain encounter powers. Special objective might be escort (the monsters focus on attacking an NPC or zone instead of the PCs), capture (the monsters defend a zone or object that the PCs will gain a big advantage in the combat for acquiring), or defense (the PCs have a terrain advantage that the monsters walk into).</p><p></p><p>I can't really quantify just how much of a difference it makes. I'm more than happy to side with the PCs and give them the full experience points for taking out extra monsters with an advantage, especially if they completed a skill challenge or made a smart decision to do so. Still, it makes me wonder how i can guage the extent to which they can take on a tougher challenge thanks to an advantage. It would be a shame if i concocted an encounter so tough that even a massive tactical advantage couldn't prevent a party wipe, but it would be an amazing event if the PCs actually overcame an obviously tough encounter thanks to smart play (or the illusion of it thanks to the DM) and were rewarded extra as well.</p><p></p><p>So, what are your thoughts?</p></blockquote><p></p>
[QUOTE="Badwe, post: 4849524, member: 61762"] I have a plan for an upcoming encounter for my PCs to face an onslaught of undead. The monsters will come in waves and, in addition, some of them will break off and pull away villagers. This made me think of one of the early encounters of keep on the shadowfell, where you fight two waves of kobolds + irontooth. The encounter is actually level 6 (!!) and was meant to be taken on by level 1 PCs. I was initially concerned that the party would be wiped out, but because there was a 3 round delay, they actually defeated it quite handily. This makes me wonder, just how much effect do things like waves or special objectives have on an encounter's difficulty? More specifically, a wave implies there is some kind of round delay or possibly even distance delay (with a big enough battlefield) that breaks up the encounter without providing a short rest to regain encounter powers. Special objective might be escort (the monsters focus on attacking an NPC or zone instead of the PCs), capture (the monsters defend a zone or object that the PCs will gain a big advantage in the combat for acquiring), or defense (the PCs have a terrain advantage that the monsters walk into). I can't really quantify just how much of a difference it makes. I'm more than happy to side with the PCs and give them the full experience points for taking out extra monsters with an advantage, especially if they completed a skill challenge or made a smart decision to do so. Still, it makes me wonder how i can guage the extent to which they can take on a tougher challenge thanks to an advantage. It would be a shame if i concocted an encounter so tough that even a massive tactical advantage couldn't prevent a party wipe, but it would be an amazing event if the PCs actually overcame an obviously tough encounter thanks to smart play (or the illusion of it thanks to the DM) and were rewarded extra as well. So, what are your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Encounters: what effect do special situations have on difficulty?
Top