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<blockquote data-quote="RealAlHazred" data-source="post: 6728818" data-attributes="member: 25818"><p><strong>Originally posted by JTheta:</strong></p><p></p><p>There was an encounter I participated in that had three groups in play:</p><p> </p><p>1) Some Ghaunadar cultists. Humanoid, probably Drow, but I think they also had pet oozes.</p><p> </p><p>2) Several draegloths.</p><p> </p><p>3) The PCs.</p><p> </p><p>The goal of the cultists was to complete a ritual, which, if the PC's hadn't interfered, would have involved sacrificing the draegloths. The ritual could still be completed if enough blood was spilled in that room. So, to complete their goal, they just needed to do a certain amount of damage to the draegloths.</p><p> </p><p>The goal of the PCs was to stop this ritual. Killing the cultists and their oozes would accomplish this, but only if it was done before the draegloths got hurt too much. Moving the draegloths out of the room would also accomplish the goal. Hurting the draegloths would be counter-productive.</p><p> </p><p>The draegloths were enraged and attacking anything that moved. Their goal theoretically coincided with the PCs, but they didn't really know this.</p><p> </p><p>My character, who was a bard, managed to strike an uneasy truce with the draegloths, to discourage them from attacking the PCs. I can't remember now how well this worked, but I think we did stop the ritual.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728818, member: 25818"] [b]Originally posted by JTheta:[/b] There was an encounter I participated in that had three groups in play: 1) Some Ghaunadar cultists. Humanoid, probably Drow, but I think they also had pet oozes. 2) Several draegloths. 3) The PCs. The goal of the cultists was to complete a ritual, which, if the PC's hadn't interfered, would have involved sacrificing the draegloths. The ritual could still be completed if enough blood was spilled in that room. So, to complete their goal, they just needed to do a certain amount of damage to the draegloths. The goal of the PCs was to stop this ritual. Killing the cultists and their oozes would accomplish this, but only if it was done before the draegloths got hurt too much. Moving the draegloths out of the room would also accomplish the goal. Hurting the draegloths would be counter-productive. The draegloths were enraged and attacking anything that moved. Their goal theoretically coincided with the PCs, but they didn't really know this. My character, who was a bard, managed to strike an uneasy truce with the draegloths, to discourage them from attacking the PCs. I can't remember now how well this worked, but I think we did stop the ritual. [/QUOTE]
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