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<blockquote data-quote="RealAlHazred" data-source="post: 6728821" data-attributes="member: 25818"><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>I'd agree with you if the goal was to kill everything on the map. PCs probably don't need to attack that guy at all.</p><p> </p><p></p><p> </p><p>Incoming! At-Will</p><p>Trigger: The gnoll is targeted by a close or an area attack.</p><p>Effect (Immediate Interrupt): The gnoll shifts up to 2 squares to a square outside the triggering attack’s area of effect and falls prone.</p><p> </p><p>Won't be effective against all AoE or AoEs in succession. Probably okay here.</p><p> </p><p></p><p> </p><p>I don't think there is any issue with LOS here. Superior Cover where it exists is noted, otherwise an open field. What are you seeing as an issue?</p><p> </p><p></p><p> </p><p>That's one way. Goal for monsters is other than kill all PCs. And kill all gnolls doesn't mean kill all monsters on map as opposed to many D&D combats.</p><p> </p><p>Edit: The encounter would probably benefit from a time limit like holding the line for X rounds without 3 gnolls getting past would count as a win. I'll consider adding that. What do you think would be fair?</p><p> </p><p></p><p> </p><p>Attack Encounter</p><p>Trigger: A creature enters the trap’s square.</p><p>Attack (Immediate Reaction): Melee 1 (triggering creature); +9 vs. Reflex</p><p>Hit: 1d6 + 5 damage, and the target is grabbed by its foot, if it has one (escape DC 21). Until the grab ends, the target takes ongoing 5 damage. Each time the target makes an escape attempt against the grab, the target takes 5 damage. If the trap drops the target below 1 hit point, the target loses the foot. A creature with a lost foot is considered to be balancing and treats all surfaces as unstable (see the Acrobatics skill in the Rules Compendium). A creature can regain the missing foot through the cleric power holy cleansing or similarly powerful restorative magic.</p><p>Miss: Half damage, and the target is immobilized until the end of its next turn.</p><p> </p><p>This is an actual trap from the Compendium. Not sure if it's called "iron boot" though. I reskin/rename a lot. I probably leveled it up.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728821, member: 25818"] [b]Originally posted by iserith:[/b] I'd agree with you if the goal was to kill everything on the map. PCs probably don't need to attack that guy at all. Incoming! At-Will Trigger: The gnoll is targeted by a close or an area attack. Effect (Immediate Interrupt): The gnoll shifts up to 2 squares to a square outside the triggering attack’s area of effect and falls prone. Won't be effective against all AoE or AoEs in succession. Probably okay here. I don't think there is any issue with LOS here. Superior Cover where it exists is noted, otherwise an open field. What are you seeing as an issue? That's one way. Goal for monsters is other than kill all PCs. And kill all gnolls doesn't mean kill all monsters on map as opposed to many D&D combats. Edit: The encounter would probably benefit from a time limit like holding the line for X rounds without 3 gnolls getting past would count as a win. I'll consider adding that. What do you think would be fair? Attack Encounter Trigger: A creature enters the trap’s square. Attack (Immediate Reaction): Melee 1 (triggering creature); +9 vs. Reflex Hit: 1d6 + 5 damage, and the target is grabbed by its foot, if it has one (escape DC 21). Until the grab ends, the target takes ongoing 5 damage. Each time the target makes an escape attempt against the grab, the target takes 5 damage. If the trap drops the target below 1 hit point, the target loses the foot. A creature with a lost foot is considered to be balancing and treats all surfaces as unstable (see the Acrobatics skill in the Rules Compendium). A creature can regain the missing foot through the cleric power holy cleansing or similarly powerful restorative magic. Miss: Half damage, and the target is immobilized until the end of its next turn. This is an actual trap from the Compendium. Not sure if it's called "iron boot" though. I reskin/rename a lot. I probably leveled it up. [/QUOTE]
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