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Encounters with Alternate Goals
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<blockquote data-quote="RealAlHazred" data-source="post: 6728845" data-attributes="member: 25818"><p><strong>Originally posted by iserith:</strong></p><p></p><p>Here's another encounter with an alternate goal from my "superhero" D&D 4e mashup campaign. This takes place in a city at the<strong> Cracker & Sons Fireworks Factory</strong>. This is a fairly average encounter for 8th-level PCs in our game as far as the XP goes.</p><p> </p><p>[ATTACH]71058[/ATTACH]</p><p> </p><p><span style="font-size: 12px"><strong>T H E S I T C H</strong></span></p><p>The villains Lily Larkspur aka <strong>Mistletoe </strong>and Brian Teaser aka <strong>The Puzzler</strong> have taken over this location as their temporary base at the behest of supervillain <strong>The Comedian</strong>. They've rigged the factory owner <strong>Cletus Cracker </strong>and his sons, <strong>Bobby </strong>and <strong>Jimbo</strong>, with explosives and put hidden them in the loaded powder stores (batteries). Clues have led the PCs here while The Comedian sets about some dastardly deed elsewhere in the city. If the Crackers aren't found in time, then the fireworks factory will go up in smoke.</p><p> </p><p>There are two large, guarded entrances to the factory and one skylight above the long table at the center for superheroes inclined to dropping in. Suitably mocking graffiti is sprayed on the sign out front making fun of the PCs.</p><p> </p><p><span style="font-size: 12px"><strong>O B J E C T I V E</strong></span></p><p>Find Cletus, Bobby, and Jimbo and disarm the bombs before they go off. They are located behind closed doors. Complications to overcome in order to disarm a bomb are listed in white left of the captive with a DC 16 for each. (One of them, determined randomly, is DC 23.) Once The Puzzler sets the timer (when they first see him), the PCs have 30 seconds (5 rounds) to succeed. Failure means the fireworks factory is destroyed as are any normals (non-superheroes) within and the distraction allows The Comedian to advance in his nefarious schemes across town.</p><p> </p><p><strong>Secondary Objective:</strong> The Puzzler has on him one magic item from a randomly determined character's wish list. This is noticeable by the PCs in some way when they see him.</p><p> </p><p><span style="font-size: 12px"><strong>T E A M V I L L A I N</strong></span></p><p>Lily Larkspur aka Mistletoe</p><p></p><p><strong>Show</strong></p><p>[sblock]<span style="font-size: 12px"><strong>Mistletoe aka Lily Larkspur</strong></span></p><p><span style="font-size: 12px"><strong>Medium fey humanoid</strong></span></p><p><span style="font-size: 12px"><strong>Level 8 Controller XP 350</strong></span></p><table style='width: 100%'><tr><td><strong>HP</strong> 87; <strong>Bloodied</strong> 43</td><td><strong>Initiative</strong> +8</td></tr><tr><td><strong>AC</strong> 22, <strong>Fortitude</strong> 19, <strong>Reflex</strong> 20, <strong>Will</strong> 21</td><td><strong>Perception</strong>+5</td></tr><tr><td><strong>Speed</strong> 6 (forest walk)</td><td>Low-light vision</td></tr></table><p><span style="font-size: 12px"><strong>Traits</strong></span></p><p><strong>Charmed Defense</strong></p><p><span style="color: #404040">Mistletoe gains a +3 bonus to all defenses while it is adjacent to a creature dominated by it.</span></p><p> </p><p><span style="font-size: 12px"><strong>Standard Actions</strong></span></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Poisonous Kiss</strong><span style="color: #404040"> (charm, poison) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>At-Will</strong></p><p><em>Attack:</em><span style="color: #404040"> Melee 1 (one creature); +11 vs. Will</span></p><p><em>Hit:</em><span style="color: #404040"> 1d6 + 3 poison damage, and the target is dazed (save ends).</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/S3.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Slow-Mo Pollen</strong><span style="color: #404040"> (charm, poison) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>At-Will</strong></p><p><em>Attack:</em><span style="color: #404040"> Ranged 5 (one creature); +11 vs. Will</span></p><p><em>Hit:</em><span style="color: #404040"> 1d8 + 5 poison damage, and the target is slowed (save ends).</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Floral Perfume</strong><span style="color: #404040"> (charm) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Recharge</strong><span style="color: #404040"> when no enemy is dominated by this power</span></p><p><em>Attack:</em><span style="color: #404040"> Ranged 10 (one slowed or dazed creature); +11 vs. Will</span></p><p><em>Hit:</em><span style="color: #404040"> Mistletoe pulls the target 3 squares, and the target is dominated (save ends).</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z4a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Bedroom Eyes</strong><span style="color: #404040"> (sleep) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Encounter</strong></p><p><em>Attack:</em><span style="color: #404040"> Area burst 2 within 10 (nondominated enemies in the burst); +11 vs. Will</span></p><p><em>Hit:</em><span style="color: #404040"> The target is slowed (save ends).</span></p><p><em>First Failed Saving Throw:</em><span style="color: #404040"> The target falls unconscious (save ends).</span></p><p></p><p><strong>Skills</strong><span style="color: #404040"> Bluff +15, Diplomacy +15, Nature +10</span></p><p><strong>Str</strong><span style="color: #404040"> 16 (+7) </span><strong>Dex</strong><span style="color: #404040"> 18 (+8) </span><strong>Wis</strong><span style="color: #404040"> 13 (+5)</span></p><p><strong>Con</strong><span style="color: #404040"> 15 (+6) </span><strong>Int</strong><span style="color: #404040"> 15 (+6) </span><strong>Cha</strong><span style="color: #404040"> 22 (+10)</span></p><p><strong>Alignment</strong><span style="color: #404040"> unaligned </span><strong>Languages</strong><span style="color: #404040"> Common, Elven</span></p><p> </p><p> </p><p> </p><p></p><p>[/sblock] </p><p>Brian Teaser aka The Puzzler</p><p></p><p><strong>Show</strong></p><p>[sblock]<span style="font-size: 12px"><strong>The Puzzler aka Brian Teaser</strong></span></p><p><span style="font-size: 12px"><strong>Small fey humanoid (gnome)</strong></span></p><p><span style="font-size: 12px"><strong>Level 8 Artillery XP 350</strong></span></p><table style='width: 100%'><tr><td><strong>HP</strong> 71; <strong>Bloodied</strong> 35</td><td><strong>Initiative</strong> +7</td></tr><tr><td><strong>AC</strong> 22, <strong>Fortitude</strong> 19, <strong>Reflex</strong> 19, <strong>Will</strong> 21</td><td><strong>Perception</strong>+3</td></tr><tr><td><strong>Speed</strong> 5</td><td>Low-light vision</td></tr></table><p><span style="font-size: 12px"><strong>Traits</strong></span></p><p><strong>Illusory Defenses</strong></p><p><span style="color: #404040">The gnome gains a +2 bonus to all defenses against ranged attacks.</span></p><p> </p><p><span style="font-size: 12px"><strong>Standard Actions</strong></span></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Giggle Stick</strong><span style="color: #404040"> (psychic, weapon) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>At-Will</strong></p><p><em>Attack:</em><span style="color: #404040"> Melee 1 (one creature); +13 vs. AC</span></p><p><em>Hit:</em><span style="color: #404040"> 3d6 + 4 psychic damage.</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>An Enigmatic Riddle</strong><span style="color: #404040"> (implement) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>At-Will</strong></p><p><em>Attack:</em><span style="color: #404040"> Ranged 10 (one creature); +13 vs. Reflex</span></p><p><em>Hit:</em><span style="color: #404040"> 2d8 + 7 damage, and the target cannot take immediate actions or opportunity actions until the end of the gnome’s next turn.</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z4a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>A Real Stumper</strong><span style="color: #404040"> </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Recharge</strong><span style="color: #404040"> if the power misses every target</span></p><p><em>Attack:</em><span style="color: #404040"> Area burst 1 within 15 (enemies in the burst); +11 vs. Will</span></p><p><em>Hit:</em><span style="color: #404040"> 3d8 + 5 damage, and the target is dazed (save ends).</span></p><p> </p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Triggered Actions</strong></span></p><p><strong>Disappearing Act</strong><span style="color: #404040"> (illusion) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Encounter</strong></p><p><em>Trigger:</em><span style="color: #404040"> The gnome takes damage from an attack.</span></p><p><em>Effect (Immediate Reaction):</em><span style="color: #404040"> The gnome becomes invisible until the end of its next turn.</span></p><p></p><p><strong>Str</strong><span style="color: #404040"> 10 (+4) </span><strong>Dex</strong><span style="color: #404040"> 17 (+7) </span><strong>Wis</strong><span style="color: #404040"> 8 (+3)</span></p><p><strong>Con</strong><span style="color: #404040"> 17 (+7) </span><strong>Int</strong><span style="color: #404040"> 12 (+5) </span><strong>Cha</strong><span style="color: #404040"> 20 (+9)</span></p><p><strong>Alignment</strong><span style="color: #404040"> unaligned </span><strong>Languages</strong><span style="color: #404040"> Common, Elven</span></p><p><strong>Equipment</strong><span style="color: #404040">: giggle stick, ONE MAGIC ITEM</span></p><p> </p><p></p><p>[/sblock] </p><p>7 hired goons</p><p></p><p><strong>Show</strong></p><p>[sblock]<span style="font-size: 12px"><strong>Hired Goons</strong></span></p><p><span style="font-size: 12px"><strong>Medium natural humanoid, half-orc or human</strong></span></p><p><span style="font-size: 12px"><strong>Level 7 Minion Soldier XP 75</strong></span></p><table style='width: 100%'><tr><td><strong>HP</strong> 1; a missed attack never damages a minion.</td><td><strong>Initiative</strong> +7</td></tr><tr><td><strong>AC</strong> 23, <strong>Fortitude</strong> 20, <strong>Reflex</strong> 19, <strong>Will</strong> 18</td><td><strong>Perception</strong>+4</td></tr><tr><td><strong>Speed</strong> 8</td><td></td></tr></table><p><span style="font-size: 12px"><strong>Standard Actions</strong></span></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Beatdown Stick </strong><span style="color: #404040">(weapon) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>At-Will</strong></p><p><em>Attack:</em><span style="color: #404040"> Melee 1 (one creature); +12 vs. AC</span></p><p><em>Hit:</em><span style="color: #404040"> 6 damage.</span></p><p><em>Effect:</em><span style="color: #404040"> The goon marks the target until the end of the goon's next turn.</span></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Bicycle Chain </strong><span style="color: #404040">(weapon) </span><img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #404040"> </span><strong>Encounter</strong></p><p><em>Attack:</em><span style="color: #404040"> Ranged 5 (one creature); +10 vs. Reflex</span></p><p><em>Hit:</em><span style="color: #404040"> The target is immobilized (escape DC 16).</span></p><p></p><p><strong>Str</strong><span style="color: #404040"> 17 (+6) </span><strong>Dex</strong><span style="color: #404040"> 15 (+5) </span><strong>Wis</strong><span style="color: #404040"> 12 (+4)</span></p><p><strong>Con</strong><span style="color: #404040"> 14 (+5) </span><strong>Int</strong><span style="color: #404040"> 11 (+3) </span><strong>Cha</strong><span style="color: #404040"> 10 (+3)</span></p><p><strong>Alignment</strong><span style="color: #404040"> Evil </span><strong>Languages</strong><span style="color: #404040"> Common</span></p><p><strong>Equipment</strong><span style="color: #404040">: </span><span style="color: #404040">club, chain, membership card to the local #431 hired goon union</span></p><p></p><p>[/sblock] </p><p><strong>Villain Goals:</strong> The Puzzler and Mistletoe have no desire to stick around once the heroes have arrived on the scene. Upon meeting the PCs and trading barbs, The Puzzler uses a device on his giggle stick to set the timer on the bombs. They'll stick around and fight until blooded or until Round 3 of the countdown at which point they will try to get in The Puzzler's car and escape (or flee on foot if necessary). The goons stick it out as goons will do.</p><p> </p><p><strong>Special: </strong>The Puzzler is actually bad at riddles and puzzles, so instead he tells dirty jokes. He tells one dirty one-liner at the start of his turn as a free action. If any PC can interrupt him with the right punchline before he can say it, he gets so angry that he's stunned until the start of his next turn. The notes to his act are in the glove box of his car. If the PCs find it, they'll know all the punchlines.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728845, member: 25818"] [b]Originally posted by iserith:[/b] Here's another encounter with an alternate goal from my "superhero" D&D 4e mashup campaign. This takes place in a city at the[b] Cracker & Sons Fireworks Factory[/b]. This is a fairly average encounter for 8th-level PCs in our game as far as the XP goes. [ATTACH=CONFIG]71058._xfImport[/ATTACH] [Size=3][b]T H E S I T C H[/b][/size] The villains Lily Larkspur aka [b]Mistletoe [/b]and Brian Teaser aka [b]The Puzzler[/b] have taken over this location as their temporary base at the behest of supervillain [b]The Comedian[/b]. They've rigged the factory owner [b]Cletus Cracker [/b]and his sons, [b]Bobby [/b]and [b]Jimbo[/b], with explosives and put hidden them in the loaded powder stores (batteries). Clues have led the PCs here while The Comedian sets about some dastardly deed elsewhere in the city. If the Crackers aren't found in time, then the fireworks factory will go up in smoke. There are two large, guarded entrances to the factory and one skylight above the long table at the center for superheroes inclined to dropping in. Suitably mocking graffiti is sprayed on the sign out front making fun of the PCs. [Size=3][b]O B J E C T I V E[/b][/size] Find Cletus, Bobby, and Jimbo and disarm the bombs before they go off. They are located behind closed doors. Complications to overcome in order to disarm a bomb are listed in white left of the captive with a DC 16 for each. (One of them, determined randomly, is DC 23.) Once The Puzzler sets the timer (when they first see him), the PCs have 30 seconds (5 rounds) to succeed. Failure means the fireworks factory is destroyed as are any normals (non-superheroes) within and the distraction allows The Comedian to advance in his nefarious schemes across town. [b]Secondary Objective:[/b] The Puzzler has on him one magic item from a randomly determined character's wish list. This is noticeable by the PCs in some way when they see him. [Size=3][b]T E A M V I L L A I N[/b][/size] Lily Larkspur aka Mistletoe [b]Show[/b] [sblock][Size=3][b]Mistletoe aka Lily Larkspur Medium fey humanoid Level 8 Controller XP 350[/b][/size] [TABLE][TR][TD][b]HP[/b] 87; [b]Bloodied[/b] 43[/TD][TD][b]Initiative[/b] +8[/TD][/TR][TR][TD][b]AC[/b] 22, [b]Fortitude[/b] 19, [b]Reflex[/b] 20, [b]Will[/b] 21[/TD][TD][b]Perception[/b]+5[/TD][/TR][TR][TD][b]Speed[/b] 6 (forest walk)[/TD][TD]Low-light vision[/TD][/TR][/TABLE][Size=3][b]Traits[/b][/size] [b]Charmed Defense[/b] [COLOR=#404040]Mistletoe gains a +3 bonus to all defenses while it is adjacent to a creature dominated by it.[/COLOR] [Size=3][b]Standard Actions[/b][/size] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG][COLOR=#404040] [/COLOR][b]Poisonous Kiss[/b][COLOR=#404040] (charm, poison) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]At-Will[/b] [i]Attack:[/i][COLOR=#404040] Melee 1 (one creature); +11 vs. Will[/COLOR] [i]Hit:[/i][COLOR=#404040] 1d6 + 3 poison damage, and the target is dazed (save ends).[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/S3.gif[/IMG][COLOR=#404040] [/COLOR][b]Slow-Mo Pollen[/b][COLOR=#404040] (charm, poison) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]At-Will[/b] [i]Attack:[/i][COLOR=#404040] Ranged 5 (one creature); +11 vs. Will[/COLOR] [i]Hit:[/i][COLOR=#404040] 1d8 + 5 poison damage, and the target is slowed (save ends).[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG][COLOR=#404040] [/COLOR][b]Floral Perfume[/b][COLOR=#404040] (charm) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]Recharge[/b][COLOR=#404040] when no enemy is dominated by this power[/COLOR] [i]Attack:[/i][COLOR=#404040] Ranged 10 (one slowed or dazed creature); +11 vs. Will[/COLOR] [i]Hit:[/i][COLOR=#404040] Mistletoe pulls the target 3 squares, and the target is dominated (save ends).[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/Z4a.gif[/IMG][COLOR=#404040] [/COLOR][b]Bedroom Eyes[/b][COLOR=#404040] (sleep) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]Encounter[/b] [i]Attack:[/i][COLOR=#404040] Area burst 2 within 10 (nondominated enemies in the burst); +11 vs. Will[/COLOR] [i]Hit:[/i][COLOR=#404040] The target is slowed (save ends).[/COLOR] [i]First Failed Saving Throw:[/i][COLOR=#404040] The target falls unconscious (save ends).[/COLOR] [b]Skills[/b][COLOR=#404040] Bluff +15, Diplomacy +15, Nature +10[/COLOR] [b]Str[/b][COLOR=#404040] 16 (+7) [/COLOR][b]Dex[/b][COLOR=#404040] 18 (+8) [/COLOR][b]Wis[/b][COLOR=#404040] 13 (+5)[/COLOR] [b]Con[/b][COLOR=#404040] 15 (+6) [/COLOR][b]Int[/b][COLOR=#404040] 15 (+6) [/COLOR][b]Cha[/b][COLOR=#404040] 22 (+10)[/COLOR] [b]Alignment[/b][COLOR=#404040] unaligned [/COLOR][b]Languages[/b][COLOR=#404040] Common, Elven[/COLOR] [/sblock] Brian Teaser aka The Puzzler [b]Show[/b] [sblock][Size=3][b]The Puzzler aka Brian Teaser Small fey humanoid (gnome) Level 8 Artillery XP 350[/b][/size] [TABLE][TR][TD][b]HP[/b] 71; [b]Bloodied[/b] 35[/TD][TD][b]Initiative[/b] +7[/TD][/TR][TR][TD][b]AC[/b] 22, [b]Fortitude[/b] 19, [b]Reflex[/b] 19, [b]Will[/b] 21[/TD][TD][b]Perception[/b]+3[/TD][/TR][TR][TD][b]Speed[/b] 5[/TD][TD]Low-light vision[/TD][/TR][/TABLE][Size=3][b]Traits[/b][/size] [b]Illusory Defenses[/b] [COLOR=#404040]The gnome gains a +2 bonus to all defenses against ranged attacks.[/COLOR] [Size=3][b]Standard Actions[/b][/size] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG][COLOR=#404040] [/COLOR][b]Giggle Stick[/b][COLOR=#404040] (psychic, weapon) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]At-Will[/b] [i]Attack:[/i][COLOR=#404040] Melee 1 (one creature); +13 vs. AC[/COLOR] [i]Hit:[/i][COLOR=#404040] 3d6 + 4 psychic damage.[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG][COLOR=#404040] [/COLOR][b]An Enigmatic Riddle[/b][COLOR=#404040] (implement) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]At-Will[/b] [i]Attack:[/i][COLOR=#404040] Ranged 10 (one creature); +13 vs. Reflex[/COLOR] [i]Hit:[/i][COLOR=#404040] 2d8 + 7 damage, and the target cannot take immediate actions or opportunity actions until the end of the gnome’s next turn.[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/Z4a.gif[/IMG][COLOR=#404040] [/COLOR][b]A Real Stumper[/b][COLOR=#404040] [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]Recharge[/b][COLOR=#404040] if the power misses every target[/COLOR] [i]Attack:[/i][COLOR=#404040] Area burst 1 within 15 (enemies in the burst); +11 vs. Will[/COLOR] [i]Hit:[/i][COLOR=#404040] 3d8 + 5 damage, and the target is dazed (save ends).[/COLOR] [Size=3][b]Triggered Actions[/b][/size] [b]Disappearing Act[/b][COLOR=#404040] (illusion) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]Encounter[/b] [i]Trigger:[/i][COLOR=#404040] The gnome takes damage from an attack.[/COLOR] [i]Effect (Immediate Reaction):[/i][COLOR=#404040] The gnome becomes invisible until the end of its next turn.[/COLOR] [b]Str[/b][COLOR=#404040] 10 (+4) [/COLOR][b]Dex[/b][COLOR=#404040] 17 (+7) [/COLOR][b]Wis[/b][COLOR=#404040] 8 (+3)[/COLOR] [b]Con[/b][COLOR=#404040] 17 (+7) [/COLOR][b]Int[/b][COLOR=#404040] 12 (+5) [/COLOR][b]Cha[/b][COLOR=#404040] 20 (+9)[/COLOR] [b]Alignment[/b][COLOR=#404040] unaligned [/COLOR][b]Languages[/b][COLOR=#404040] Common, Elven[/COLOR] [b]Equipment[/b][COLOR=#404040]: giggle stick, ONE MAGIC ITEM[/COLOR] [/sblock] 7 hired goons [b]Show[/b] [sblock][Size=3][b]Hired Goons Medium natural humanoid, half-orc or human Level 7 Minion Soldier XP 75[/b][/size] [TABLE][TR][TD][b]HP[/b] 1; a missed attack never damages a minion.[/TD][TD][b]Initiative[/b] +7[/TD][/TR][TR][TD][b]AC[/b] 23, [b]Fortitude[/b] 20, [b]Reflex[/b] 19, [b]Will[/b] 18[/TD][TD][b]Perception[/b]+4[/TD][/TR][TR][TD][b]Speed[/b] 8[/TD][/TR][/TABLE][Size=3][b]Standard Actions[/b][/size] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG][COLOR=#404040] [/COLOR][b]Beatdown Stick [/b][COLOR=#404040](weapon) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]At-Will[/b] [i]Attack:[/i][COLOR=#404040] Melee 1 (one creature); +12 vs. AC[/COLOR] [i]Hit:[/i][COLOR=#404040] 6 damage.[/COLOR] [i]Effect:[/i][COLOR=#404040] The goon marks the target until the end of the goon's next turn.[/COLOR] [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG][COLOR=#404040] [/COLOR][b]Bicycle Chain [/b][COLOR=#404040](weapon) [/COLOR][IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG][COLOR=#404040] [/COLOR][b]Encounter[/b] [i]Attack:[/i][COLOR=#404040] Ranged 5 (one creature); +10 vs. Reflex[/COLOR] [i]Hit:[/i][COLOR=#404040] The target is immobilized (escape DC 16).[/COLOR] [b]Str[/b][COLOR=#404040] 17 (+6) [/COLOR][b]Dex[/b][COLOR=#404040] 15 (+5) [/COLOR][b]Wis[/b][COLOR=#404040] 12 (+4)[/COLOR] [b]Con[/b][COLOR=#404040] 14 (+5) [/COLOR][b]Int[/b][COLOR=#404040] 11 (+3) [/COLOR][b]Cha[/b][COLOR=#404040] 10 (+3)[/COLOR] [b]Alignment[/b][COLOR=#404040] Evil [/COLOR][b]Languages[/b][COLOR=#404040] Common[/COLOR] [b]Equipment[/b][COLOR=#404040]: [/COLOR][COLOR=#404040]club, chain, membership card to the local #431 hired goon union[/COLOR] [/sblock] [b]Villain Goals:[/b] The Puzzler and Mistletoe have no desire to stick around once the heroes have arrived on the scene. Upon meeting the PCs and trading barbs, The Puzzler uses a device on his giggle stick to set the timer on the bombs. They'll stick around and fight until blooded or until Round 3 of the countdown at which point they will try to get in The Puzzler's car and escape (or flee on foot if necessary). The goons stick it out as goons will do. [b]Special: [/b]The Puzzler is actually bad at riddles and puzzles, so instead he tells dirty jokes. He tells one dirty one-liner at the start of his turn as a free action. If any PC can interrupt him with the right punchline before he can say it, he gets so angry that he's stunned until the start of his next turn. The notes to his act are in the glove box of his car. If the PCs find it, they'll know all the punchlines. [/QUOTE]
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