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<blockquote data-quote="RealAlHazred" data-source="post: 6728860" data-attributes="member: 25818"><p><strong>Originally posted by iserith:</strong></p><p></p><p>I wonder what kind of countdown or mechanism sits sort of in the average of those two "extremes." Five feels right, but like you said, could be that 4 rounds are just spent positioning which doesn't leave time for skill checks. I'm okay with some groups not being able to cut the mustard, but one would hope that would spur further creativity to get it done. I think if everything is made clear up front, 75 actions (between 5 characters) should be enough to get 'er done.</p><p> </p><p>I'll have to poke Jerico_Mason to take a gander at this. This was actually from the campaign he was in (he played El Fuego, a sort of Human Torch superhero), but they skipped this scene. He'd be able to think about it in terms of the PCs we had at the time.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728860, member: 25818"] [b]Originally posted by iserith:[/b] I wonder what kind of countdown or mechanism sits sort of in the average of those two "extremes." Five feels right, but like you said, could be that 4 rounds are just spent positioning which doesn't leave time for skill checks. I'm okay with some groups not being able to cut the mustard, but one would hope that would spur further creativity to get it done. I think if everything is made clear up front, 75 actions (between 5 characters) should be enough to get 'er done. I'll have to poke Jerico_Mason to take a gander at this. This was actually from the campaign he was in (he played El Fuego, a sort of Human Torch superhero), but they skipped this scene. He'd be able to think about it in terms of the PCs we had at the time. [/QUOTE]
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