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Encouraging Charactization
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<blockquote data-quote="L1qw1d" data-source="post: 5478675" data-attributes="member: 6671269"><p>There are sites that have good long lists to ask- favourite foods? etc. But the ROLE part of the Role play is part of story crafting which has little to do with the game books and more to do with story arcs.</p><p></p><p>If you want people to view NPC's as more realistic, making them exaggerated starts well. Have PC's have positive interactions, or relaxing or stiffening- just subtle things the PC notices people are doing because they're around- Paragon is the Tier where populace start recognising and being heavily swayed by PC's. It is COLLOSALLY hard to craft stories sometimes with this edition, but I like trying mechanics from other systems out- White Wolf (the OLD stuff) works WONDERS for this in areas like reactions (more subtle variations), as well as "grey areas" like dealing with situations where convincing people should be more than a roll.</p></blockquote><p></p>
[QUOTE="L1qw1d, post: 5478675, member: 6671269"] There are sites that have good long lists to ask- favourite foods? etc. But the ROLE part of the Role play is part of story crafting which has little to do with the game books and more to do with story arcs. If you want people to view NPC's as more realistic, making them exaggerated starts well. Have PC's have positive interactions, or relaxing or stiffening- just subtle things the PC notices people are doing because they're around- Paragon is the Tier where populace start recognising and being heavily swayed by PC's. It is COLLOSALLY hard to craft stories sometimes with this edition, but I like trying mechanics from other systems out- White Wolf (the OLD stuff) works WONDERS for this in areas like reactions (more subtle variations), as well as "grey areas" like dealing with situations where convincing people should be more than a roll. [/QUOTE]
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