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Encouraging Elven Player Characters
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<blockquote data-quote="Kor" data-source="post: 3141047" data-attributes="member: 26281"><p>I am about to start an Elven campaign in the Forgotten Realms. Part of my challenge is to motivate my players as most of them think of elves in the term of (and I quote exactly) "namby pamby". Despite an intricate storyline and allowance for a few other races to be played that are normally found in the forest, it occcured to me that I was being far too soft on the players. I also thought perhaos other DM's have encountered a similar problem. Enter the "<strong>Speaking aloud Namby Pamby Table</strong>". Whenever a player speaks aloud the words "Namby Pamby", the DM rolls a result on the following table:</p><p></p><p>1. Speaker looses 1 magic item at random.</p><p>2. Speaker looses most powerful magic item.</p><p>3. Speaker looses 1000 experience.</p><p>4. A player chosen at random (not including the speaker) looses 1 magic item. (Or 1000 exp if has no magic item)</p><p>5. Speaker finds a deck of many things and is forced to draw every card.</p><p>6. All of the speaker's levels are converted to the NPC Commoner class levels.</p><p>7. All of the characters fall down a hole into a cookie factory where they are enslaved and forced to bake cookies. (Characters may escape the factory if the player goes home and bakes the DM 3 dozen batches of cookies).</p><p>8. The speaker's character instantly vanishes, and must make a new character. (In actuality they have just been transported to another reality -- they appear on a world with a red sky with others that somewhat look like them -- although the character can't quite figure out why they greet them with a "victory" sign which they make by parting their 2nd and 3rd fingers. At least it seems the beings truely wish the character well... something about living a long and prosperous life.)</p><p>9. The speaker's character shrinks to only a few inches high and their skin turns blue. Their clothes vanish, but a pair of white pants and a white hat appear on the ground before them. Their vocabulary greatly diminishes, typically replacing long, vulgar or exclamatory words with the same word used over and over again. As if their transformation wasn't concern enough, some grumpy old wizard and some small ogre that looks more like an organ-grinding monkey keeps chasing after them.</p><p>10. Roll twice on the above table.</p><p></p><p>I still haven't decided if I am joking about the use of this table or not... I guess our first session on Friday will confirm it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kor, post: 3141047, member: 26281"] I am about to start an Elven campaign in the Forgotten Realms. Part of my challenge is to motivate my players as most of them think of elves in the term of (and I quote exactly) "namby pamby". Despite an intricate storyline and allowance for a few other races to be played that are normally found in the forest, it occcured to me that I was being far too soft on the players. I also thought perhaos other DM's have encountered a similar problem. Enter the "[B]Speaking aloud Namby Pamby Table[/B]". Whenever a player speaks aloud the words "Namby Pamby", the DM rolls a result on the following table: 1. Speaker looses 1 magic item at random. 2. Speaker looses most powerful magic item. 3. Speaker looses 1000 experience. 4. A player chosen at random (not including the speaker) looses 1 magic item. (Or 1000 exp if has no magic item) 5. Speaker finds a deck of many things and is forced to draw every card. 6. All of the speaker's levels are converted to the NPC Commoner class levels. 7. All of the characters fall down a hole into a cookie factory where they are enslaved and forced to bake cookies. (Characters may escape the factory if the player goes home and bakes the DM 3 dozen batches of cookies). 8. The speaker's character instantly vanishes, and must make a new character. (In actuality they have just been transported to another reality -- they appear on a world with a red sky with others that somewhat look like them -- although the character can't quite figure out why they greet them with a "victory" sign which they make by parting their 2nd and 3rd fingers. At least it seems the beings truely wish the character well... something about living a long and prosperous life.) 9. The speaker's character shrinks to only a few inches high and their skin turns blue. Their clothes vanish, but a pair of white pants and a white hat appear on the ground before them. Their vocabulary greatly diminishes, typically replacing long, vulgar or exclamatory words with the same word used over and over again. As if their transformation wasn't concern enough, some grumpy old wizard and some small ogre that looks more like an organ-grinding monkey keeps chasing after them. 10. Roll twice on the above table. I still haven't decided if I am joking about the use of this table or not... I guess our first session on Friday will confirm it :) [/QUOTE]
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