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<blockquote data-quote="FormerlyHemlock" data-source="post: 6890742" data-attributes="member: 6787650"><p>It sounds like you need to read at least the first few articles in this article chain about game structures: <a href="http://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures" target="_blank">http://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures</a></p><p></p><p>I recently instituted a couple of new game structures (Job Boards and Reputation) and both of them are working to increase player independence. Printing out a list of missions for the job board, with varying amounts of information, was a big hit in the most recent session. I'm not normally a big fan of physical artifacts like handouts, but they really did seem to help the players to take more initiative.</p><p></p><p>Here is the Job Board handout I gave to the players. </p><p></p><p></p><p></p><p>I gave a separate handout for reputation. The players ended up tackling missions 1, 2, and 4 last night. Attempted #4, failed pretty quickly. Attempted #3, succeeded at unlocking the book and then one PC murdered the researcher and stole the book. The other PC called the cops on him, and the first PC became an outlaw. Non-outlaw PC decided to enter the contest in #1, ended up fighting an ogre at first level, did pretty well but ultimately lost. Gained 2 reputation points for his trouble for standing up to Karbree the Worm for so long, and 5 more points of reputation as an upstanding citizen for reporting the murder of the researcher (the king's cousin) so promptly. The remainder of the session was spent on on PvP trying to recover the book, and ended with PC #2 posting a bounty on PC #1 which got PC #1 (the outlaw) killed by an NPC assassin who took the book and vanished. Then I declared end-of-session.</p><p></p><p>Next session I'll have a new set of missions for the job board.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6890742, member: 6787650"] It sounds like you need to read at least the first few articles in this article chain about game structures: [url]http://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures[/url] I recently instituted a couple of new game structures (Job Boards and Reputation) and both of them are working to increase player independence. Printing out a list of missions for the job board, with varying amounts of information, was a big hit in the most recent session. I'm not normally a big fan of physical artifacts like handouts, but they really did seem to help the players to take more initiative. Here is the Job Board handout I gave to the players. I gave a separate handout for reputation. The players ended up tackling missions 1, 2, and 4 last night. Attempted #4, failed pretty quickly. Attempted #3, succeeded at unlocking the book and then one PC murdered the researcher and stole the book. The other PC called the cops on him, and the first PC became an outlaw. Non-outlaw PC decided to enter the contest in #1, ended up fighting an ogre at first level, did pretty well but ultimately lost. Gained 2 reputation points for his trouble for standing up to Karbree the Worm for so long, and 5 more points of reputation as an upstanding citizen for reporting the murder of the researcher (the king's cousin) so promptly. The remainder of the session was spent on on PvP trying to recover the book, and ended with PC #2 posting a bounty on PC #1 which got PC #1 (the outlaw) killed by an NPC assassin who took the book and vanished. Then I declared end-of-session. Next session I'll have a new set of missions for the job board. [/QUOTE]
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