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<blockquote data-quote="Proto" data-source="post: 6890767" data-attributes="member: 6854554"><p>I was planning on using the three-clue rule so there's always a route for them to take to solving the issue. You're right though. There is that very fine line of where things seem obvious to me but the players might not get it. I'm trying hard to balance giving away certain aspects of the story so they don't immediately guess the true villain of the scenario.</p><p></p><p></p><p></p><p>If only it was bullying on spotlight theft, that'd be easy to mitigate. They more or less give up the spotlight and push her to the forefront when it comes to decisions which would be great if she wasn't a chaotic evil person wearing a true neutral mask. I think I will give them the freedom to hand out Inspiration among themselves instead of me handling it though. I was iffy on it for thinking they'd abuse it but now I'm realizing if they're sticking to playing their character 100% that's the best thing that could happen.</p></blockquote><p></p>
[QUOTE="Proto, post: 6890767, member: 6854554"] I was planning on using the three-clue rule so there's always a route for them to take to solving the issue. You're right though. There is that very fine line of where things seem obvious to me but the players might not get it. I'm trying hard to balance giving away certain aspects of the story so they don't immediately guess the true villain of the scenario. If only it was bullying on spotlight theft, that'd be easy to mitigate. They more or less give up the spotlight and push her to the forefront when it comes to decisions which would be great if she wasn't a chaotic evil person wearing a true neutral mask. I think I will give them the freedom to hand out Inspiration among themselves instead of me handling it though. I was iffy on it for thinking they'd abuse it but now I'm realizing if they're sticking to playing their character 100% that's the best thing that could happen. [/QUOTE]
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