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<blockquote data-quote="ExploderWizard" data-source="post: 6890829" data-attributes="member: 66434"><p>In my experience you can't make people be more invested and engaged with the game than they are willing to be. Some players are happy to just go along with the group decisions and do their part to overcome challenges. Thats it for them, no thinking about campaign stuff away from the game and just showing up to throw some dice and have fun. There isn't anything really wrong with that if the player is enjoying the game. </p><p></p><p>I can feel for DMs who have a whole group of super casual players. If all the other players are happy being laid back and letting the one player do all the thinking and planning then so be it. All you can do as the DM is make sure the other players have the opportunity to have their voices and opinions heard. You can't force them to do so. </p><p></p><p>One thing you can do is make sure you get input from every player in important situations. Address each player individually and ask " what are you doing right now?" This gives every player a chance to have an impact on the situation as it develops. You can make a point of asking the dominant caller player last so that each player gets an opportunity to have input prior to the lead character suggesting a course of action that everyone just follows.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6890829, member: 66434"] In my experience you can't make people be more invested and engaged with the game than they are willing to be. Some players are happy to just go along with the group decisions and do their part to overcome challenges. Thats it for them, no thinking about campaign stuff away from the game and just showing up to throw some dice and have fun. There isn't anything really wrong with that if the player is enjoying the game. I can feel for DMs who have a whole group of super casual players. If all the other players are happy being laid back and letting the one player do all the thinking and planning then so be it. All you can do as the DM is make sure the other players have the opportunity to have their voices and opinions heard. You can't force them to do so. One thing you can do is make sure you get input from every player in important situations. Address each player individually and ask " what are you doing right now?" This gives every player a chance to have an impact on the situation as it develops. You can make a point of asking the dominant caller player last so that each player gets an opportunity to have input prior to the lead character suggesting a course of action that everyone just follows. [/QUOTE]
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