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Encouraging interactions in new adventuring parties
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<blockquote data-quote="mrrockitt" data-source="post: 7570146" data-attributes="member: 6879847"><p>Thanks Guys.</p><p></p><p>Some great suggestions and advice there!</p><p></p><p>Nytmare, love the idea of the quick facts about each player and the hating or liking those on either side! Will definitely try some of that, especially the one about not trusting those 'on watch', could create some interesting situations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>MNblockhead, lots of great ideas there.... </p><p></p><p>I should add that I am DM'ing using Fantasy Grounds due to geographical distances. This does change the dynamic somewhat - the players do not look each other in the eye so perhaps interaction suffers a little but on the other hand, some people probably prefer the anonymity and might actually open up and prefer acting as their characters better when out of sight of other players.</p><p></p><p>Also, as mentioned we have two distinct groups. I think you are right Nytmare about not making it too complicated with the new players, especially if they keep coming and going. But the other group are experienced players (at least a year experience each and some a lot more). In this group we have one or two players who are polite and understand their characters technically but do not really interact so much with other party members. It's these that I want to encourage more and give more hooks for conversation.</p><p></p><p>I really like the suggestions about challenging the players to explain their characters feelings and responses regarding situation as MNblockhead suggested and will try to use this in the next session on Thursday.</p><p></p><p>I guess it doesn't help that I personally love the role-playing aspect of the games much more than the statistics and combat side so I suppose I'm a bit biased!</p><p></p><p>MNblockhead, glad to hear you are a fellow Froggie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I plan to run Rappan Athuk at some point but would have to create it all manually on Fantasy Grounds which is a time-consuming process! Most of our adventures so far have been in or around Bard's Gate.</p><p>I will PM you privately about Lost Lands games as don't want to take the thread away from it's original purpose or sound like I'm advertising for them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks again both of you!</p></blockquote><p></p>
[QUOTE="mrrockitt, post: 7570146, member: 6879847"] Thanks Guys. Some great suggestions and advice there! Nytmare, love the idea of the quick facts about each player and the hating or liking those on either side! Will definitely try some of that, especially the one about not trusting those 'on watch', could create some interesting situations :) MNblockhead, lots of great ideas there.... I should add that I am DM'ing using Fantasy Grounds due to geographical distances. This does change the dynamic somewhat - the players do not look each other in the eye so perhaps interaction suffers a little but on the other hand, some people probably prefer the anonymity and might actually open up and prefer acting as their characters better when out of sight of other players. Also, as mentioned we have two distinct groups. I think you are right Nytmare about not making it too complicated with the new players, especially if they keep coming and going. But the other group are experienced players (at least a year experience each and some a lot more). In this group we have one or two players who are polite and understand their characters technically but do not really interact so much with other party members. It's these that I want to encourage more and give more hooks for conversation. I really like the suggestions about challenging the players to explain their characters feelings and responses regarding situation as MNblockhead suggested and will try to use this in the next session on Thursday. I guess it doesn't help that I personally love the role-playing aspect of the games much more than the statistics and combat side so I suppose I'm a bit biased! MNblockhead, glad to hear you are a fellow Froggie :) I plan to run Rappan Athuk at some point but would have to create it all manually on Fantasy Grounds which is a time-consuming process! Most of our adventures so far have been in or around Bard's Gate. I will PM you privately about Lost Lands games as don't want to take the thread away from it's original purpose or sound like I'm advertising for them! ;) Thanks again both of you! [/QUOTE]
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