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General Tabletop Discussion
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Encouraging interactions in new adventuring parties
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<blockquote data-quote="mrrockitt" data-source="post: 7571325" data-attributes="member: 6879847"><p>Yeah, great ideas.</p><p></p><p>In last night's game I deliberately kept quiet for a few minutes at certain points to allow a bit more interaction between the players in a 'safe area' (the usual Tavern) and it worked well. They spoke about their characters openly and learnt a few good and bad facts about other characters in the party.</p><p>As mentioned we actually play on Fantasy Grounds so the chatting away from the table is a little difficult <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However this can still be achieved to a certain extent through private conversations in any chat program such as Discord. I might try to encourage in-character chat by adding a new channel, thanks for the idea PrometheanVigil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As to rewarding good role-playing it I actually give out 'hero points' occasionally. I never give more than 1 or 2 per session and they just allow the players a single one-time d4/d6 roll.</p><p></p><p>Thanks all</p></blockquote><p></p>
[QUOTE="mrrockitt, post: 7571325, member: 6879847"] Yeah, great ideas. In last night's game I deliberately kept quiet for a few minutes at certain points to allow a bit more interaction between the players in a 'safe area' (the usual Tavern) and it worked well. They spoke about their characters openly and learnt a few good and bad facts about other characters in the party. As mentioned we actually play on Fantasy Grounds so the chatting away from the table is a little difficult :) However this can still be achieved to a certain extent through private conversations in any chat program such as Discord. I might try to encourage in-character chat by adding a new channel, thanks for the idea PrometheanVigil :) As to rewarding good role-playing it I actually give out 'hero points' occasionally. I never give more than 1 or 2 per session and they just allow the players a single one-time d4/d6 roll. Thanks all [/QUOTE]
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