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*Pathfinder & Starfinder
Encouraging Light/no Armor
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<blockquote data-quote="Spatzimaus" data-source="post: 870264" data-attributes="member: 3051"><p>BAB, in theory. corresponds to a normal, balanced attack style. Two expert combatants using this style SHOULD hit each other far more often than two novices, under normal conditions; after all, it's not like you can dodge that much better as an expert but you're far better at aiming.</p><p></p><p>However, the result is still the same:</p><p>> The experts are far less likely to take a critical amount of damage in one strike (i.e., they have more HP, so what would be a mortal blow to a newbie is just a flesh wound).</p><p>> They are also more capable of fighting defensively. A novice won't use Expertise or Fighting Defensively if they still intend to hit their opponent. So, the expert can sacrifice part of that attack bonus to improve his AC. If you view these swordsmen as dodging and weaving all the time (the only way defense would improve with level, nonmagically), then they should be using these options.</p><p>> They can also use part of that extra attack bonus to do more damaging blows (Power Attack). This helps offset the higher HP thing I mentioned above.</p><p></p><p>It may not make that much sense, but it's balanced pretty well. At high level, the tanks can hit pretty much anything, the only question is whether they can do enough damage to matter. That's part of why every tank I've ever seen takes Power Attack.</p><p></p><p>Thanks to magic, the AC of a high-level guy is far above that of a low-level one. In a zero-magic campaign, a guy in plate mail will stay at AC 18-20 for his entire career, but in a high-magic campaign it'll be Plate Armor +5 with a Ring of Protection, Amulet of Natural Armor, etc. piled on. So, the AC of a fighter-type WILL scale well with level. The AC of a Wizard, on the other hand, won't.</p><p></p><p>d20 Modern uses a Defense bonus based on class levels, which you might want to consider for a low-magic setting.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 870264, member: 3051"] BAB, in theory. corresponds to a normal, balanced attack style. Two expert combatants using this style SHOULD hit each other far more often than two novices, under normal conditions; after all, it's not like you can dodge that much better as an expert but you're far better at aiming. However, the result is still the same: > The experts are far less likely to take a critical amount of damage in one strike (i.e., they have more HP, so what would be a mortal blow to a newbie is just a flesh wound). > They are also more capable of fighting defensively. A novice won't use Expertise or Fighting Defensively if they still intend to hit their opponent. So, the expert can sacrifice part of that attack bonus to improve his AC. If you view these swordsmen as dodging and weaving all the time (the only way defense would improve with level, nonmagically), then they should be using these options. > They can also use part of that extra attack bonus to do more damaging blows (Power Attack). This helps offset the higher HP thing I mentioned above. It may not make that much sense, but it's balanced pretty well. At high level, the tanks can hit pretty much anything, the only question is whether they can do enough damage to matter. That's part of why every tank I've ever seen takes Power Attack. Thanks to magic, the AC of a high-level guy is far above that of a low-level one. In a zero-magic campaign, a guy in plate mail will stay at AC 18-20 for his entire career, but in a high-magic campaign it'll be Plate Armor +5 with a Ring of Protection, Amulet of Natural Armor, etc. piled on. So, the AC of a fighter-type WILL scale well with level. The AC of a Wizard, on the other hand, won't. d20 Modern uses a Defense bonus based on class levels, which you might want to consider for a low-magic setting. [/QUOTE]
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Encouraging Light/no Armor
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