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Encouraging more interesting characters...
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<blockquote data-quote="random user" data-source="post: 1830788" data-attributes="member: 16581"><p>Huh, I just had an interesting though. More of a brainstorm, so it probably won't work but I thought I would write it down.</p><p></p><p>What if you had everyone bring in two character concepts. These would be done without stats, but could refer to stats or feats in some way (ie "this fighter is specialized in tripping people" or "this wizard is loyal to his party but paranoid and believes that the world is ending in 5 years and we must all prepare for judgment from the respective deities of the lands"). They would also have the standard motivations, background, and family/friends stuff.</p><p></p><p>The DM will review each character concept and assign stats to each character in whatever way he sees fit, giving more stats to cool, detailed, and/ or tricky combos. This means a weaker overall concept may be given additional stats to better balance it against stronger concepts. Of course, this is very subjective, so could be problematic.</p><p></p><p>The players then choose a character to "reserve." </p><p></p><p>The players then total up the ability scores of his non-reserved character and create a list from highest to lowest.</p><p></p><p>Then, going around the table using the list, each player either chooses a character in the non-reserved pile and returns his old character to the unreserved pile or passes and keeps his reserved character. Proceed through the list (go back to the top if needed) until everyone passes. Even if you pass once, you can later switch characters if there is a new character in the mix you'd rather have.</p><p></p><p>During each session, assign roleplaying xp rewards (or deduct roleplaying xp, though people hate losing things) to people who are staying true or exemplifying their characters.</p><p></p><p></p><p>I have no idea if something like that would work... but just a random thought.</p></blockquote><p></p>
[QUOTE="random user, post: 1830788, member: 16581"] Huh, I just had an interesting though. More of a brainstorm, so it probably won't work but I thought I would write it down. What if you had everyone bring in two character concepts. These would be done without stats, but could refer to stats or feats in some way (ie "this fighter is specialized in tripping people" or "this wizard is loyal to his party but paranoid and believes that the world is ending in 5 years and we must all prepare for judgment from the respective deities of the lands"). They would also have the standard motivations, background, and family/friends stuff. The DM will review each character concept and assign stats to each character in whatever way he sees fit, giving more stats to cool, detailed, and/ or tricky combos. This means a weaker overall concept may be given additional stats to better balance it against stronger concepts. Of course, this is very subjective, so could be problematic. The players then choose a character to "reserve." The players then total up the ability scores of his non-reserved character and create a list from highest to lowest. Then, going around the table using the list, each player either chooses a character in the non-reserved pile and returns his old character to the unreserved pile or passes and keeps his reserved character. Proceed through the list (go back to the top if needed) until everyone passes. Even if you pass once, you can later switch characters if there is a new character in the mix you'd rather have. During each session, assign roleplaying xp rewards (or deduct roleplaying xp, though people hate losing things) to people who are staying true or exemplifying their characters. I have no idea if something like that would work... but just a random thought. [/QUOTE]
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