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Encouraging PC depth and group cohesion
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<blockquote data-quote="Greenfield" data-source="post: 5452788" data-attributes="member: 6669384"><p>Tell the players that you want some help in making the game world, and ask each of them to describe the city or country they come from. Who was the mayor or first citizen, etc.</p><p></p><p>Do it conversationally, and help them with the back story. And rather than handing them magical bennies, give them a point in Profession based on their background, and a few points of Knowledge - Local for their area. </p><p></p><p>Also, invent their childhood nemesis, that annoying older brother or sister, or some similar character that can evoke some emotional engagement. </p><p></p><p>In play, go technicolor. That is, use colorful descriptions of people and places. If you have any acting chops, play up the voices and/or mannerisms of the people they have to deal with. Try to draw them into the story being told. I mean, you're moving from dungeon crawls, which tend to be mostly traps and hack-n-slash, and into a world where back story helps. So do your part and provide some back story for the game world itself. Give them a place to hook their story to.</p><p></p><p>Hint: Simply saying, "We're playing in Greyhawk" won't cut it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5452788, member: 6669384"] Tell the players that you want some help in making the game world, and ask each of them to describe the city or country they come from. Who was the mayor or first citizen, etc. Do it conversationally, and help them with the back story. And rather than handing them magical bennies, give them a point in Profession based on their background, and a few points of Knowledge - Local for their area. Also, invent their childhood nemesis, that annoying older brother or sister, or some similar character that can evoke some emotional engagement. In play, go technicolor. That is, use colorful descriptions of people and places. If you have any acting chops, play up the voices and/or mannerisms of the people they have to deal with. Try to draw them into the story being told. I mean, you're moving from dungeon crawls, which tend to be mostly traps and hack-n-slash, and into a world where back story helps. So do your part and provide some back story for the game world itself. Give them a place to hook their story to. Hint: Simply saying, "We're playing in Greyhawk" won't cut it. [/QUOTE]
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