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Encouraging Player Curiousity
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<blockquote data-quote="Kimyou" data-source="post: 5084725" data-attributes="member: 87908"><p>No plans survives contact with the players. And you have to roll with it. To be perfectly honest, if you're players are not interested in the depth of a setting, then don't force them to.</p><p> </p><p>I've been running a homebrew setting, Heroic Orchestra, for a few campaigns and my way to get the players interested is by using everything they give me in their backgrounds as tools for creating places. The biggest city in the world was named by one of my players who off-handedly named it once in his background story, I liked the name, and he felt involved.</p><p> </p><p>Now, I know this isn't possible with Eberron, so my suggestion is to hold a blog and use it as a news feed (basically, making a newspaper out of it). Reward the players for following the hooks you provide by giving them spotlight for it (idea of an article praising their success? Lovely), or hell, give out action points or similar ressources for references to the setting.</p><p> </p><p>Also, use the slang yourself and set your campaign into distinctively Eberrony locations (Having a crime in Sharn is nice, but if they're more into the fighting monsters and taking their stuff, get them in the forges under it, or have a battle across rooftops and elevators. Using the slang will get your players used to it and they'll eventually follow. I've started calling everything in my campaign as ''Dissonant'' and it caught on pretty quickly.</p><p> </p><p>And use the train. Always use the train.</p></blockquote><p></p>
[QUOTE="Kimyou, post: 5084725, member: 87908"] No plans survives contact with the players. And you have to roll with it. To be perfectly honest, if you're players are not interested in the depth of a setting, then don't force them to. I've been running a homebrew setting, Heroic Orchestra, for a few campaigns and my way to get the players interested is by using everything they give me in their backgrounds as tools for creating places. The biggest city in the world was named by one of my players who off-handedly named it once in his background story, I liked the name, and he felt involved. Now, I know this isn't possible with Eberron, so my suggestion is to hold a blog and use it as a news feed (basically, making a newspaper out of it). Reward the players for following the hooks you provide by giving them spotlight for it (idea of an article praising their success? Lovely), or hell, give out action points or similar ressources for references to the setting. Also, use the slang yourself and set your campaign into distinctively Eberrony locations (Having a crime in Sharn is nice, but if they're more into the fighting monsters and taking their stuff, get them in the forges under it, or have a battle across rooftops and elevators. Using the slang will get your players used to it and they'll eventually follow. I've started calling everything in my campaign as ''Dissonant'' and it caught on pretty quickly. And use the train. Always use the train. [/QUOTE]
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