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General Tabletop Discussion
*TTRPGs General
Encouraging players to role-play multiclassing?
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<blockquote data-quote="Barak" data-source="post: 1377274" data-attributes="member: 3028"><p>I think you misunderstood what I mean, and hopefully, I misunderstood what you meant as well. I'm not saying you need to tell your players "Ok, in this campaign there's a secret guild that kills people, so the PrC Assassin is possible. There's also a bunch of people that hide in the woods shooting at stuff, and some of them are OotBI, so that's possible too" and so on and so forth. But what I got from what you said earlier is that if a player came to you when he levelled and asked "Hmm.. I think my PC would be well-suited to be a Dwarven Defender. Do you allow those in your campaign?" you'd reply "well I'm not saying. You'll have to take the pre-reqs -in case- they do and you can find a teacher, but they're might not be any in the campaign".</p><p></p><p>Now, how does that make the game more fun/realistic/full of RP? Obviously, the DM isn't supposed to detail every secret organization in his World, but then again, not all organizations are secret either. </p><p></p><p>There's also the fact that I believe -some- PrCs do not necesserly require a tutor, but that's a whole different deal, and one in which I'd say that you'd be in your right to say it's not the case anyway.</p><p></p><p>Oh, and as for levelling past level 20, officially you stop gaining class abilities and what-not. Now I personally think that it's a bit silly anyway, so more power to you if you do things differently, but I thought I'd point that out.</p></blockquote><p></p>
[QUOTE="Barak, post: 1377274, member: 3028"] I think you misunderstood what I mean, and hopefully, I misunderstood what you meant as well. I'm not saying you need to tell your players "Ok, in this campaign there's a secret guild that kills people, so the PrC Assassin is possible. There's also a bunch of people that hide in the woods shooting at stuff, and some of them are OotBI, so that's possible too" and so on and so forth. But what I got from what you said earlier is that if a player came to you when he levelled and asked "Hmm.. I think my PC would be well-suited to be a Dwarven Defender. Do you allow those in your campaign?" you'd reply "well I'm not saying. You'll have to take the pre-reqs -in case- they do and you can find a teacher, but they're might not be any in the campaign". Now, how does that make the game more fun/realistic/full of RP? Obviously, the DM isn't supposed to detail every secret organization in his World, but then again, not all organizations are secret either. There's also the fact that I believe -some- PrCs do not necesserly require a tutor, but that's a whole different deal, and one in which I'd say that you'd be in your right to say it's not the case anyway. Oh, and as for levelling past level 20, officially you stop gaining class abilities and what-not. Now I personally think that it's a bit silly anyway, so more power to you if you do things differently, but I thought I'd point that out. [/QUOTE]
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Encouraging players to role-play multiclassing?
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