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General Tabletop Discussion
*TTRPGs General
Encouraging players to role-play multiclassing?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1379430" data-attributes="member: 6398"><p>See, I don't see this as the GM's fault at all. If the message is, "Prestige Classes are learned about through game-play" and the player's action is "aim for a Prestige Class even though I don't know about it", this is the player, not the GM, making a specific choice to do so. If the player was at all sensible, he would aim for a goal that can be accomplished with the "base" rules, allowing the GM to come up with something that will take that concept further when it's been taken as far as possible without it.</p><p> </p><p>Consider it this way: I don't use too many published Prestige Classes (I think a grand total currently of 4 or 5). I am more likely to look at the character and <em>create</em> an entirely new Prestige Class, one that's a <em>perfect fit</em> for the PC in question.</p><p> </p><p>Now, yes, I am just now revealing this. But guess what? Would you have lasted this long in my game? Would you have stayed with the game long enough to get this custom package made specifically for you? Not if you think waiting it out is hostile and un-fun; You would have left long before reaching that point by convincing yourself that I'm some kind of jerk.</p><p> </p><p>And that's the problem I have with your assertion: Folks read it, some believe it, and then another GM down the road, likely an excellent GM, get's his hands tied by players that have been convinced not to trust things like "role-playing" requirements.</p><p> </p><p>Here's another example for you: Go to Monte Cook's website and check out Part 2 of the Prestige Class Workshop. In one of the same Prestige Classes, it's indicated that some requirements were removed <em>because while suitable for campaign play it had no place in a discussion about game balance</em> (paraphrased but friggin' close). At any rate, take one guess what that requirement, the one suitable for campaign play, was based on?</p><p> </p><p>(Actually, that artical also includes a min-rant by Monte about players using Prestige Classes as character building tools that you might want to read as well. I certainly found it enlightening.)</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1379430, member: 6398"] See, I don't see this as the GM's fault at all. If the message is, "Prestige Classes are learned about through game-play" and the player's action is "aim for a Prestige Class even though I don't know about it", this is the player, not the GM, making a specific choice to do so. If the player was at all sensible, he would aim for a goal that can be accomplished with the "base" rules, allowing the GM to come up with something that will take that concept further when it's been taken as far as possible without it. Consider it this way: I don't use too many published Prestige Classes (I think a grand total currently of 4 or 5). I am more likely to look at the character and [i]create[/i] an entirely new Prestige Class, one that's a [i]perfect fit[/i] for the PC in question. Now, yes, I am just now revealing this. But guess what? Would you have lasted this long in my game? Would you have stayed with the game long enough to get this custom package made specifically for you? Not if you think waiting it out is hostile and un-fun; You would have left long before reaching that point by convincing yourself that I'm some kind of jerk. And that's the problem I have with your assertion: Folks read it, some believe it, and then another GM down the road, likely an excellent GM, get's his hands tied by players that have been convinced not to trust things like "role-playing" requirements. Here's another example for you: Go to Monte Cook's website and check out Part 2 of the Prestige Class Workshop. In one of the same Prestige Classes, it's indicated that some requirements were removed [i]because while suitable for campaign play it had no place in a discussion about game balance[/i] (paraphrased but friggin' close). At any rate, take one guess what that requirement, the one suitable for campaign play, was based on? (Actually, that artical also includes a min-rant by Monte about players using Prestige Classes as character building tools that you might want to read as well. I certainly found it enlightening.) [/QUOTE]
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