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Community
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Encouraging players to role-play multiclassing?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1380434" data-attributes="member: 6398"><p>Well, I don't recall trusting players as being part of the topic, but I'll be the first to agree...</p><p> </p><p>However, some players are quite demanding in their expectations about how the game should be played and run. When I feel like terms are being dictated to me by somebody who pretty much expects me to change my entire campaign world just because he wants to play some clone of an anime I've never heard of, and he's getting pissy about it because I won't, trust isn't really an issue. Getting the idiot out of my house is.</p><p> </p><p>In addition, trusting players doesn't take much. They have one character (in a single party, at least), and can only control what their characters are doing. Sure, you get the occassional screw ball that will change a number or two, add an item or three, etc., but they are few and far between (at least, I've encountered so few personally that it would appear so to me). The GM, however, has all the NPCs, monsters, nations, armies, magic items, classes, prestige classes, and oh so much more, with optional GM's screen to hide it all. Sure, a GM has to earn a bit of trust, but the only way that's going to happen is if the players trust him at least a little to start. If the players don't trust him at all, then the opportunity to gain further trust is denied.</p><p> </p><p>I guess, in short, I'm saying that just because one GM with a "great idea!" screwed everything up, it doesn't mean that the next GM with a "great idea!" is going to screw it up also (and gawds know I've screwed a few pretty bad back in the day). Having the assumption that the game's going to be bad/boring/confrontational/unfun could very well prevent you from enjoying what just might have been the next greatest setting to hit the community. Indeed, it would be better to sit through a bad session or two on the slim chance that the game could be excellent than to miss an excellent game just because it sounded too different from the norm.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1380434, member: 6398"] Well, I don't recall trusting players as being part of the topic, but I'll be the first to agree... However, some players are quite demanding in their expectations about how the game should be played and run. When I feel like terms are being dictated to me by somebody who pretty much expects me to change my entire campaign world just because he wants to play some clone of an anime I've never heard of, and he's getting pissy about it because I won't, trust isn't really an issue. Getting the idiot out of my house is. In addition, trusting players doesn't take much. They have one character (in a single party, at least), and can only control what their characters are doing. Sure, you get the occassional screw ball that will change a number or two, add an item or three, etc., but they are few and far between (at least, I've encountered so few personally that it would appear so to me). The GM, however, has all the NPCs, monsters, nations, armies, magic items, classes, prestige classes, and oh so much more, with optional GM's screen to hide it all. Sure, a GM has to earn a bit of trust, but the only way that's going to happen is if the players trust him at least a little to start. If the players don't trust him at all, then the opportunity to gain further trust is denied. I guess, in short, I'm saying that just because one GM with a "great idea!" screwed everything up, it doesn't mean that the next GM with a "great idea!" is going to screw it up also (and gawds know I've screwed a few pretty bad back in the day). Having the assumption that the game's going to be bad/boring/confrontational/unfun could very well prevent you from enjoying what just might have been the next greatest setting to hit the community. Indeed, it would be better to sit through a bad session or two on the slim chance that the game could be excellent than to miss an excellent game just because it sounded too different from the norm. [/QUOTE]
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Encouraging players to role-play multiclassing?
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