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General Tabletop Discussion
*Pathfinder & Starfinder
Encouraging Tactics in Combat
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<blockquote data-quote="Emirikol" data-source="post: 6322941" data-attributes="member: 10638"><p>Since we started also playing Warhammer Fantasy Roleplay (3rd and sometimes still 2nd edition), we started considering tactics in combat to also include, and more importantly, "Tactics Before Combat/Encounter." As characters in that game are significantly more like "glass cannons", they have to think about their actions <em>a priori.</em> There is no 'game balance' as we've come to be spoiled by in our D&D and Pathfinder games and you still get x.p. for the following:</p><p></p><p>* Hiring mercenaries to kill the monsters for you</p><p>* Sicking the witch hunters on the lair of the cultists</p><p>* Calling the city watch</p><p>* Caving in the dang complex and suffocating the monsters</p><p>* Bribing the enemy to leave</p><p>* Intimidating the enemy</p><p>* Hiring the enemy to your side</p><p>* etc.</p><p></p><p>ANY/ALL of this can hire and occur at any time during combat, so this goes way past 5' steps and flanking/elevation bonuses.</p><p></p><p>So now my <em>problem</em> is that my D&D players are thinking this way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>My problem, not to hijack the thread, is "how to assign experience points for creative thinking beyond "Dancing with the Stars D&D tactics?" AND ALSO, "should a PC get more xp for doing cool tactics in combat rather than playing on his phone and just lining up toe to toe and rolling d20 + d8 + bonuses?"</p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 6322941, member: 10638"] Since we started also playing Warhammer Fantasy Roleplay (3rd and sometimes still 2nd edition), we started considering tactics in combat to also include, and more importantly, "Tactics Before Combat/Encounter." As characters in that game are significantly more like "glass cannons", they have to think about their actions [I]a priori.[/I] There is no 'game balance' as we've come to be spoiled by in our D&D and Pathfinder games and you still get x.p. for the following: * Hiring mercenaries to kill the monsters for you * Sicking the witch hunters on the lair of the cultists * Calling the city watch * Caving in the dang complex and suffocating the monsters * Bribing the enemy to leave * Intimidating the enemy * Hiring the enemy to your side * etc. ANY/ALL of this can hire and occur at any time during combat, so this goes way past 5' steps and flanking/elevation bonuses. So now my [I]problem[/I] is that my D&D players are thinking this way ;) My problem, not to hijack the thread, is "how to assign experience points for creative thinking beyond "Dancing with the Stars D&D tactics?" AND ALSO, "should a PC get more xp for doing cool tactics in combat rather than playing on his phone and just lining up toe to toe and rolling d20 + d8 + bonuses?" jh .. [/QUOTE]
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