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Encumbrance by carrying capacity - an easier way
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<blockquote data-quote="Laurefindel" data-source="post: 7905586" data-attributes="member: 67296"><p>I've never carried a suit of armour very far, nor all pieces in one trip, so it's hard to tell. I can tell you however that I've never carried a suit of armour very far in one trip because it was highly inconvenient to do so; it didn't stack well, it would have been heavy, and awkward. The chainmail alone was in its own bag and was quite hefty, and yet relatively comfortable to wear.</p><p></p><p>I think the hockey gear is a good analogue. It's a big and heavy dofflebag you don't want to carry much further than between your car and the locker room, it's not that handicapping to play with once it's on, but yet you're happy to get out of it after a match. And you're stuck with that hockey stick wherever you go. It's annoying to carry until you get to play with it, at which point it is a useful tool for keeping balance and lean on, not to mention essential to the game. I'd suspect an adventurer would feel the same about a halberd.</p><p></p><p>I'm on the fence about D&D's encumbrance. In the game, encumbrance is an on/off thing from the moment you put it on. Real life's encumbrance usually starts to show in certain conditions or after a certain time. My hiking pack doesn't slow me down much in the sense that my unencumbered friend isn't faster than me, but I'll probably be more tired than him after a full day's hike. Over a period of a few days, I would cover more distance if it wasn't for my gear so in effect, I guess my speed <em>was</em> reduced. But in 5e D&D's terms, I'd be closer to accumulating exhaustion levels faster, or my "overland day" would be shorter before it would be considered a forced march.</p><p></p><p>I tried to design an encumbrance mechanics with that in mind but quickly abandoned it; I'm not sure the hassle would make that much of a difference on the enjoyment of the game. Perhaps in a more realistic wilderness survival game it would... Until then I'm staying with my simplified encumbrance rules which are limiting enough to avoid abuse but otherwise relatively inconsequential.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7905586, member: 67296"] I've never carried a suit of armour very far, nor all pieces in one trip, so it's hard to tell. I can tell you however that I've never carried a suit of armour very far in one trip because it was highly inconvenient to do so; it didn't stack well, it would have been heavy, and awkward. The chainmail alone was in its own bag and was quite hefty, and yet relatively comfortable to wear. I think the hockey gear is a good analogue. It's a big and heavy dofflebag you don't want to carry much further than between your car and the locker room, it's not that handicapping to play with once it's on, but yet you're happy to get out of it after a match. And you're stuck with that hockey stick wherever you go. It's annoying to carry until you get to play with it, at which point it is a useful tool for keeping balance and lean on, not to mention essential to the game. I'd suspect an adventurer would feel the same about a halberd. I'm on the fence about D&D's encumbrance. In the game, encumbrance is an on/off thing from the moment you put it on. Real life's encumbrance usually starts to show in certain conditions or after a certain time. My hiking pack doesn't slow me down much in the sense that my unencumbered friend isn't faster than me, but I'll probably be more tired than him after a full day's hike. Over a period of a few days, I would cover more distance if it wasn't for my gear so in effect, I guess my speed [I]was[/I] reduced. But in 5e D&D's terms, I'd be closer to accumulating exhaustion levels faster, or my "overland day" would be shorter before it would be considered a forced march. I tried to design an encumbrance mechanics with that in mind but quickly abandoned it; I'm not sure the hassle would make that much of a difference on the enjoyment of the game. Perhaps in a more realistic wilderness survival game it would... Until then I'm staying with my simplified encumbrance rules which are limiting enough to avoid abuse but otherwise relatively inconsequential. [/QUOTE]
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