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Encumbrance, hunger, and less gold = more immersive roleplaying...?
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<blockquote data-quote="Plane Sailing" data-source="post: 1054779" data-attributes="member: 114"><p>I'd suggest radically reducing the amount of cash available and replacing it with trade goods and barter. Most of the PC's income will be in goods and services, and very little cash will exist. </p><p></p><p>This means more encumberance, less easy to carry wealth.</p><p></p><p>Weapons and armour all commissioned from armourers and weaponsmiths - no "off the shelf" items available.</p><p></p><p>As well as penalties for not eating, give bonuses for great food. e.g. +1 morale bonus to all skill checks for that evening after eating at "The Royal Inn". Consider providing temporary Morale bonuses for other social activities which the PC's will find uplifting.</p><p></p><p>Believe me, bonuses work MUCH better than penalties for encouraging compliance!</p><p></p><p>(you could extend this and provide -1 or +1 morale effects on all rolls for quality of trail food, for weather conditions (especially if wet) etc. That will give these things significance in game terms.</p><p></p><p>Another thing that you might want to consider is re-writing the encumberance rules, so instead of relying upon distinct poundage everything has an ENC, based on how easy it is to hold it one hand (as a basic guesstimate). Armour can have ENC = armour value, light and normal weapons are ENC 1, 2H weapons are ENC 2. Your basic carrying capacity is STR, at 1/3 STR you are lightly encumbered, at 2/3 medium encumbered and at full STR highly encumbered. Something simple likes this makes it dead easy to measure encumberance without too much accounting.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1054779, member: 114"] I'd suggest radically reducing the amount of cash available and replacing it with trade goods and barter. Most of the PC's income will be in goods and services, and very little cash will exist. This means more encumberance, less easy to carry wealth. Weapons and armour all commissioned from armourers and weaponsmiths - no "off the shelf" items available. As well as penalties for not eating, give bonuses for great food. e.g. +1 morale bonus to all skill checks for that evening after eating at "The Royal Inn". Consider providing temporary Morale bonuses for other social activities which the PC's will find uplifting. Believe me, bonuses work MUCH better than penalties for encouraging compliance! (you could extend this and provide -1 or +1 morale effects on all rolls for quality of trail food, for weather conditions (especially if wet) etc. That will give these things significance in game terms. Another thing that you might want to consider is re-writing the encumberance rules, so instead of relying upon distinct poundage everything has an ENC, based on how easy it is to hold it one hand (as a basic guesstimate). Armour can have ENC = armour value, light and normal weapons are ENC 1, 2H weapons are ENC 2. Your basic carrying capacity is STR, at 1/3 STR you are lightly encumbered, at 2/3 medium encumbered and at full STR highly encumbered. Something simple likes this makes it dead easy to measure encumberance without too much accounting. Cheers [/QUOTE]
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Encumbrance, hunger, and less gold = more immersive roleplaying...?
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