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General Tabletop Discussion
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Encumbrance rule, do you use it?
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<blockquote data-quote="Demonspell" data-source="post: 6572599" data-attributes="member: 6792769"><p>For me encumbrance is really only critical with regard to what the players are wearing. On occassion I have had my group get weighted down in gold and I make it matter then, but I always give them a way out. O</p><p></p><p>Once my group was dragging three chests of coins behind them as they exited a keep. As they reached a main road they just happened to encounter a farmer with three mules and a cart. For 10,000 gold he sold them the cart and 2 mules. The farmer was quite happy with the deal, and he didn't even have to haggle, that was their first offer.</p><p></p><p>Usually on a dungeon crawl, my players learn there is no need to immediate loot. Ninety percent of the time they have to exit the way they came in so they can clear it out and pick up loot as they exit. I have on a few occassions, usually on a multi-day or week crawl arranged for someone new to move in, but that doesn't happen often. Additionally, the group doesn't generally care much for mundane items. If it isn't magical or at least look important they leave it behind, unless they need it or some reason. Coins are slightly different, but with a group of 5 there is usually enough people to carry that without anyone getting encumbered...even on a linear trek through the Underdark.</p></blockquote><p></p>
[QUOTE="Demonspell, post: 6572599, member: 6792769"] For me encumbrance is really only critical with regard to what the players are wearing. On occassion I have had my group get weighted down in gold and I make it matter then, but I always give them a way out. O Once my group was dragging three chests of coins behind them as they exited a keep. As they reached a main road they just happened to encounter a farmer with three mules and a cart. For 10,000 gold he sold them the cart and 2 mules. The farmer was quite happy with the deal, and he didn't even have to haggle, that was their first offer. Usually on a dungeon crawl, my players learn there is no need to immediate loot. Ninety percent of the time they have to exit the way they came in so they can clear it out and pick up loot as they exit. I have on a few occassions, usually on a multi-day or week crawl arranged for someone new to move in, but that doesn't happen often. Additionally, the group doesn't generally care much for mundane items. If it isn't magical or at least look important they leave it behind, unless they need it or some reason. Coins are slightly different, but with a group of 5 there is usually enough people to carry that without anyone getting encumbered...even on a linear trek through the Underdark. [/QUOTE]
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