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Encumbrance rule, do you use it?
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<blockquote data-quote="evilbob" data-source="post: 6572857" data-attributes="member: 9789"><p>I'll just say again that ignoring encumbrance is a teeny tiny power gain at most, in my opinion, and easily overshadowed by any class ability, and easily rolled into "who cares" once characters reach higher levels. Dwarves having a special racial rule for encumbrance doesn't make any difference in the same way that the advantage of darkvision is often negated by the light cantrip or at the very least a higher-level spell. All of that stuff becomes so minute, especially higher in level as the party gains access to abilities that far exceed their racial traits - and gold amounts that makes things like "how many arrows do you want" meaningless. If you're into a more realism-style game, then obviously your opinion will be different - and if your players enjoy playing within those constraints, then by all means! My group finds it limits fun more than it gains it, thus our playing fast and loose with realism.</p><p></p><p>KareinsDad: I believe the point was that at that moment, the horse and cart were worth 10k gold to the party. I'm sure they knew the offer was ridiculous - that's why they made it - but that's what they needed at the time and so that's what it was worth to them. If you have 100k gold and you can't carry it, using 10k gold to allow you to get 90k is better than having none of it.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6572857, member: 9789"] I'll just say again that ignoring encumbrance is a teeny tiny power gain at most, in my opinion, and easily overshadowed by any class ability, and easily rolled into "who cares" once characters reach higher levels. Dwarves having a special racial rule for encumbrance doesn't make any difference in the same way that the advantage of darkvision is often negated by the light cantrip or at the very least a higher-level spell. All of that stuff becomes so minute, especially higher in level as the party gains access to abilities that far exceed their racial traits - and gold amounts that makes things like "how many arrows do you want" meaningless. If you're into a more realism-style game, then obviously your opinion will be different - and if your players enjoy playing within those constraints, then by all means! My group finds it limits fun more than it gains it, thus our playing fast and loose with realism. KareinsDad: I believe the point was that at that moment, the horse and cart were worth 10k gold to the party. I'm sure they knew the offer was ridiculous - that's why they made it - but that's what they needed at the time and so that's what it was worth to them. If you have 100k gold and you can't carry it, using 10k gold to allow you to get 90k is better than having none of it. [/QUOTE]
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