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Encumbrance Variant: compromise between slots and weight
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<blockquote data-quote="trinculolives" data-source="post: 7089262" data-attributes="member: 6876636"><p><span style="color: #333333">Hi everyone,</span></p><p><span style="color: #333333">the aspiring Grognard in me has been thinking a good deal about Encumbrance lately. I've recently gotten more into dungeon-delving in the weekly game I run and have been enjoying the old-school feel of it.</span></p><p></p><p><img src="http://www.kidport.com/reflib/usahistory/calgoldrush/Images/49erAndMule.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: #333333">One of the PCs has just gotten a mule and cart, and in the spirit of things, I have endeavoured to set out an encumbrance variant that will hopefully accomplish the following goals:</span></p><p></p><p><span style="color: #333333">1. Eliminating the need to add up many small individual item's weights to use the Encumbrance rules,</span></p><p></p><p><span style="color: #333333">2. Empowering the players to pick and choose items to take with them dungeon-delving without overwhelming them with long minutes of addition,</span></p><p></p><p><span style="color: #333333">3. Encouraging the usage of mounts and, heck, even hirelings for that matter,</span></p><p></p><p><span style="color: #333333">4. Encouraging the players to favour Strength equally alongside Dexterity (or... at least gleefully punish their weak characters)</span></p><p></p><p><span style="color: #333333">5. Simplifying the math of PCs carrying or dragging each-other or, in other words, answering the old question: Just how many halflings can the Goliath carry?</span></p><p></p><p><span style="color: #333333">Here's the most recent Homebrewery: </span><a href="http://homebrewery.naturalcrit.com/share/r1Zz7KZF0x" target="_blank">http://homebrewery.naturalcrit.com/share/r1Zz7KZF0x</a></p><p></p><p><span style="color: #333333">What do you think? If you'd like to use these rules on an actual character sheet and let me know what you end up with, that would be great. Thanks!</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>Edit: Here's the inventory sheet for use with this system: <a href="https://drive.google.com/file/d/0ByFj-7gnfeApdmNlcDlzU0tNbEE/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0ByFj-7gnfeApdmNlcDlzU0tNbEE/view?usp=sharing</a></p><p></p><p>And an alternative that frees up space by removing the mount/hireling section:</p><p><a href="https://drive.google.com/file/d/0ByFj-7gnfeApXzJPTVNJUHJDT1k/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0ByFj-7gnfeApXzJPTVNJUHJDT1k/view?usp=sharing</a></p><p></p><p></p><p>Note: I have changed some terms around, and the free weapon is now gone.</p><p></p><p><img src="http://media.finedictionary.com/pictures/175/19/5039.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: #333333">P.S.</span></p><p><span style="color: #333333">Some musings:</span></p><p><span style="color: #333333">I should say that I found the Encumbrance values from the PHB Variant to be a tad stifling. My method potentially significantly increases the amount that your average adventurer can carry. For example:</span></p><p></p><p><u><span style="font-size: 10px">Average PC, 10 Strength</span></u></p><p><span style="color: #333333">PHB version: encumbered by 50 lbs. (5xStr score), heavily encumbered by 100 (10xStr score), max load: 150 (15xStr score)</span></p><p></p><p><span style="color: #333333">My version: encumbered by 5 Stone, which is 70 lbs; heavily encumbered by 10 Stone (140 lbs), max load: 15 Stone (210 lbs.).</span></p><p></p><p><span style="color: #333333">It's a significant increase, and rather unrealistic for the average adventuring type. The key is, I think, that Stone are not a measurement purely of weight, but rather an approximation of weight and mass. If we allow for that distinction, this system should average out across the contents of a PC's inventory. Then we shouldn't be ending up with numbers that are too far inflated above the PHB's. </span></p><p></p><p><span style="color: #333333">The main difference will be that the majority of light-weight items can simply be ignored by the player until a great number of them start stacking up.</span></p><p><span style="color: #333333">Of course, the rules for 20 Pocket items = 1 Stone and 5 Small items = 1 Stone are first draft. Playtesting will almost certainly alter those numbers somewhat, if not do away with that section of the rules entirely.</span></p></blockquote><p></p>
[QUOTE="trinculolives, post: 7089262, member: 6876636"] [COLOR=#333333]Hi everyone,[/COLOR] [COLOR=#333333]the aspiring Grognard in me has been thinking a good deal about Encumbrance lately. I've recently gotten more into dungeon-delving in the weekly game I run and have been enjoying the old-school feel of it.[/COLOR] [IMG]http://www.kidport.com/reflib/usahistory/calgoldrush/Images/49erAndMule.gif[/IMG] [COLOR=#333333]One of the PCs has just gotten a mule and cart, and in the spirit of things, I have endeavoured to set out an encumbrance variant that will hopefully accomplish the following goals:[/COLOR] [COLOR=#333333]1. Eliminating the need to add up many small individual item's weights to use the Encumbrance rules,[/COLOR] [COLOR=#333333]2. Empowering the players to pick and choose items to take with them dungeon-delving without overwhelming them with long minutes of addition,[/COLOR] [COLOR=#333333]3. Encouraging the usage of mounts and, heck, even hirelings for that matter,[/COLOR] [COLOR=#333333]4. Encouraging the players to favour Strength equally alongside Dexterity (or... at least gleefully punish their weak characters)[/COLOR] [COLOR=#333333]5. Simplifying the math of PCs carrying or dragging each-other or, in other words, answering the old question: Just how many halflings can the Goliath carry?[/COLOR] [COLOR=#333333]Here's the most recent Homebrewery: [/COLOR][URL]http://homebrewery.naturalcrit.com/share/r1Zz7KZF0x[/URL] [COLOR=#333333]What do you think? If you'd like to use these rules on an actual character sheet and let me know what you end up with, that would be great. Thanks! [/COLOR]Edit: Here's the inventory sheet for use with this system: [URL]https://drive.google.com/file/d/0ByFj-7gnfeApdmNlcDlzU0tNbEE/view?usp=sharing[/URL] And an alternative that frees up space by removing the mount/hireling section: [URL]https://drive.google.com/file/d/0ByFj-7gnfeApXzJPTVNJUHJDT1k/view?usp=sharing[/URL] Note: I have changed some terms around, and the free weapon is now gone. [IMG]http://media.finedictionary.com/pictures/175/19/5039.jpg[/IMG] [COLOR=#333333]P.S.[/COLOR] [COLOR=#333333]Some musings:[/COLOR] [COLOR=#333333]I should say that I found the Encumbrance values from the PHB Variant to be a tad stifling. My method potentially significantly increases the amount that your average adventurer can carry. For example:[/COLOR] [U][SIZE=2]Average PC, 10 Strength[/SIZE][/U] [COLOR=#333333]PHB version: encumbered by 50 lbs. (5xStr score), heavily encumbered by 100 (10xStr score), max load: 150 (15xStr score)[/COLOR] [COLOR=#333333]My version: encumbered by 5 Stone, which is 70 lbs; heavily encumbered by 10 Stone (140 lbs), max load: 15 Stone (210 lbs.).[/COLOR] [COLOR=#333333]It's a significant increase, and rather unrealistic for the average adventuring type. The key is, I think, that Stone are not a measurement purely of weight, but rather an approximation of weight and mass. If we allow for that distinction, this system should average out across the contents of a PC's inventory. Then we shouldn't be ending up with numbers that are too far inflated above the PHB's. [/COLOR] [COLOR=#333333]The main difference will be that the majority of light-weight items can simply be ignored by the player until a great number of them start stacking up.[/COLOR] [COLOR=#333333]Of course, the rules for 20 Pocket items = 1 Stone and 5 Small items = 1 Stone are first draft. Playtesting will almost certainly alter those numbers somewhat, if not do away with that section of the rules entirely.[/COLOR] [/QUOTE]
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