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General Tabletop Discussion
*Dungeons & Dragons
Encumbrance Variant (load vs equipment slots)
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<blockquote data-quote="Satyrn" data-source="post: 7538517" data-attributes="member: 6801204"><p>A detailed list drifts completely away from my goal (I'm using a version of this), which was to get the players to track what they're carrying without needing to look stuff up (or do math). So I made every piece of gear use 1 slot, except for the rarest of exceptions. Light weapons, potions and the like are half a slot, medium armor and heavy weapons are 2, and heavy armor is 4. </p><p></p><p>All the fiddly little things like pitons, pens and the like are found in kits, like a dungeoneer's kit, cartography kit, etc. If a player has a need for some small item, if he has the right kit, he's got it. </p><p></p><p>And every 100 coins fills a slot, but I've taken to handing out art objects and historical artifacts as the primary treasure and these can weigh anything from 1 to 1,000 slots. It's meant that appraising items has become important, and finding the right buyer (downtime). </p><p></p><p>The OP is right about this adding to immersion.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7538517, member: 6801204"] A detailed list drifts completely away from my goal (I'm using a version of this), which was to get the players to track what they're carrying without needing to look stuff up (or do math). So I made every piece of gear use 1 slot, except for the rarest of exceptions. Light weapons, potions and the like are half a slot, medium armor and heavy weapons are 2, and heavy armor is 4. All the fiddly little things like pitons, pens and the like are found in kits, like a dungeoneer's kit, cartography kit, etc. If a player has a need for some small item, if he has the right kit, he's got it. And every 100 coins fills a slot, but I've taken to handing out art objects and historical artifacts as the primary treasure and these can weigh anything from 1 to 1,000 slots. It's meant that appraising items has become important, and finding the right buyer (downtime). The OP is right about this adding to immersion. [/QUOTE]
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Encumbrance Variant (load vs equipment slots)
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