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Encyclopaedia Arcane: Conjuration
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<blockquote data-quote="SockMonkey" data-source="post: 2010867" data-attributes="member: 13998"><p>What can I say about Mongoose's Encyclopedia Arcane guide to Conjuration??? It was AMAZING! from the cover art to the convinient class summeries in the back. The stories in there about the students made me laugh hard. There is an overview of some diferent types of conjurers, which gave me alot of hints and ideas of diferent styles of play. One of the exciting things in the book is the in depth look at a summoners circle, and ways to make it different than some generic circle pro evil. There are 4 new presige classes in the book 2 of which i thought great while the other 2 I my self wouldnt play but I can see the apeal. the first is the "dragonchild" it is intresting but there are a few books out there with this theme, second is the forcemage, the melding of an invoker and a conjurer!! is there any better?? this mage gets to use force effects like super mage armour and green lantern style force attacks!! The soul binder is the next class that i think is totally intresting, he/she is the binder of called beings, he can boost power circles and bend minions to his will. The last is the Spirit Caller, ive always thought this in the realm of the clergy, but Agaust Hahn (the auther) has proven me wrong. This class seems cool but like i said for me the realm of the dead should be in teh hands of clerics. Now the part of the book that really shines is in teh feat section, there are 16 new feats none of which i found too over powering but really bring out aspects of a conjurer/summoner that the basic PHB dont really do. There are 33 new spells. Here is the only part of the bool that made me pause and think "would i let this in my game?" There is a bind guardian spell, that basically casts a perminent monster summon for a small XP componant, this i could see perhaps unbalance things when you bind a djinn to do djinn like things.. now that being said they get all the SR and saves to avoid the effects and you do loose XP in the attempt. My favorite spells in teh book have to be the lower level power word spells, 6 new powerwords lvls 1-6, imagine what you can do with them! I would put them on teh Bard list as well. 15 new magic items from the super powerful artifact level "Gatecrasher" to the minor summoning tokens. Last but not least (especially for the DM) the "How to deal with this book in your game" section. Well how does one deal with an ingeniouse player with preaty much the whole monsterbook and the ability to fabricate anything he really wants? well this book gave me some great ideas and tips to curb that dasterdly tricky player! All in all i would recomend it to players or DM's who want to open up the School of conjuration</p><p></p><p>Peace, </p><p></p><p>SockMonkey.</p></blockquote><p></p>
[QUOTE="SockMonkey, post: 2010867, member: 13998"] What can I say about Mongoose's Encyclopedia Arcane guide to Conjuration??? It was AMAZING! from the cover art to the convinient class summeries in the back. The stories in there about the students made me laugh hard. There is an overview of some diferent types of conjurers, which gave me alot of hints and ideas of diferent styles of play. One of the exciting things in the book is the in depth look at a summoners circle, and ways to make it different than some generic circle pro evil. There are 4 new presige classes in the book 2 of which i thought great while the other 2 I my self wouldnt play but I can see the apeal. the first is the "dragonchild" it is intresting but there are a few books out there with this theme, second is the forcemage, the melding of an invoker and a conjurer!! is there any better?? this mage gets to use force effects like super mage armour and green lantern style force attacks!! The soul binder is the next class that i think is totally intresting, he/she is the binder of called beings, he can boost power circles and bend minions to his will. The last is the Spirit Caller, ive always thought this in the realm of the clergy, but Agaust Hahn (the auther) has proven me wrong. This class seems cool but like i said for me the realm of the dead should be in teh hands of clerics. Now the part of the book that really shines is in teh feat section, there are 16 new feats none of which i found too over powering but really bring out aspects of a conjurer/summoner that the basic PHB dont really do. There are 33 new spells. Here is the only part of the bool that made me pause and think "would i let this in my game?" There is a bind guardian spell, that basically casts a perminent monster summon for a small XP componant, this i could see perhaps unbalance things when you bind a djinn to do djinn like things.. now that being said they get all the SR and saves to avoid the effects and you do loose XP in the attempt. My favorite spells in teh book have to be the lower level power word spells, 6 new powerwords lvls 1-6, imagine what you can do with them! I would put them on teh Bard list as well. 15 new magic items from the super powerful artifact level "Gatecrasher" to the minor summoning tokens. Last but not least (especially for the DM) the "How to deal with this book in your game" section. Well how does one deal with an ingeniouse player with preaty much the whole monsterbook and the ability to fabricate anything he really wants? well this book gave me some great ideas and tips to curb that dasterdly tricky player! All in all i would recomend it to players or DM's who want to open up the School of conjuration Peace, SockMonkey. [/QUOTE]
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