Encyclopedia of Demons & Devils

trancejeremy

Adventurer
This is a large hardcover, 220 pages and priced at $29.95. It's more expensive than similarly sized books from some publishers (like Ritual & Relics from White Wolf), but the same price as some (the Sovereign Stone Campaign book, for instance). It's a very heavy book, heavier than any other d20 hardback I have, so the paper is apparently pretty decent quality.

The premise of the book is to describe and detail demons, devils, and evil critters from the real world, taken from most cultures mythology and religion. Summerian, Judeo Christian, Indian, Asian, North American, African, pretty much all over.

There are a total of 172 critters described. They get a minimum of at least 1 page, with 2 pages being devoted to the most powerful or interesting. The top, left, and right margins are virtually non-existant, and the bottom margin is only an inch or so, so each page is packed with text.

Each critter is also illustrated. While the artwork is somewhat crude, this is apparently deliberate - much of the art seems derived or inspired by actual books on demons or drawings of those critters. If you're read an old book on demonology or the like, most the art in it is from wood cuttings, and is somewhat grotesque.

The text is generally very well done. The critters seem well researched, varied (though there is a lot of the beautiful woman that does something bad to you type), and are described in terms of appearance, behavior, history, and such.

A lot of the creatures are unique. It's hard to tell in many cases, because of editing and terminology problems. (This book contains such notables as Abraxas, Ahriman, Asmodeus, Astaroth, Azazel, Baal, Beelzebub, Belial, Lilith, Lucifer, Mammon, Samael, Satanchia, and Tiamat.)

Many of these critters are also treated as deities, with all the relevent deity info given (most of these get 2 pages devoted to them). In some cases, it's not a unique creature that is worshipped, but an archetype. Some people might find a problem with this, but not me. Some of the monsters in the MM are also re-done, such as the Succubus, Nixie, and Djinn, which might annoy some. But not me.

Unfortunately, this book has a lot of flaws that did annoy me.

The most glaring problem is the d20 stats. While he's a nice guy, and creative (I've chatted with him a couple of times about his old game, Dark Conspiracy), Lester Smith seems to have problems understanding and creating stats in virtually every game system he's written for. d20 is no exception. The main culprit is his (and their, it's a relatively common problem in this book) use of damage reduction in lieu of giving hit points.

For an example, Ravana, King of the Rakshasas. He has a challenge rating of 23, but has a whopping 34 hit points (that's sarcasm). While he does have a damage reduction (10/+5), that's way too few. Even relatively low level characters can do more than 10 points of damage in one attack, thus being able to hurt him. Ravana also had a mightly +3 attack bonus with his swords, and can cast spells as a 5th level wizard. Fearsome indeed!

Thankfully, though, Mr. Smith's contributions to the book are few (though as I point out, some other authors share his problem). A more accurately statted demon is Rahu, an ancient Indian demon-god. He has a CR of 20, 810 hp, +22 attack bonus, a ton of feats and abilities. Now that is an opponent to be feared...

Another problem is the use of the terms "Tanar'ri" and "Baatezu" instead of "Demon" and "Devil". While this was apparently the case in 2nd Edition AD&D, in 3rd Edition D&D they are apparently just factions - the terms demon and devil are back in use. And in place of "Hell" and "Heaven", they similar use "Baator" and "Elysium". For instance, under the Lucifer entry, it alters the famous saying to, "Better to reign in Baator than serve in Elysium.", which is just silly.

A similar flaw is that this book has taken some mythological beings, mostly fey and spirits, and altered them into demons or devils. For instance, the Surem. They are basically a race of small, somewhat grouchy dwarves who lived in ancient Mexico and the Southwest of US. In this book, they are altered to demons. (BTW, this is another one of Mr. Smith's creations. It's Hit Dice are listed as "Once per 2d8+", your guess is as good as mine as to what he meant by that...).

There are a couple editing errors like that. For instance, the Shedim & Shetan seem to have their text mixed up a bit. It doesn't help that the illustrations are almost identical. Abraxas is called Abraxus in places. There are some terminology problems as well. Solitary instead of Unique for unique beings.

Lastly, there is a section written by long-time TSR guy Jim Ward (famous for the Drawmij spells, which is his name backwards...) on how to summon demons. This section is a nice idea, but has two main flaws. The first of all is that is doesn't make a lot of sense, rule wise. The main problem is that some spells are listed as being 10th and 12th level, but also, the rules just aren't very good. Better to dig up the rules/spells from the old module, S4 or Unearthed Arcana.

Secondly, the text is hard to read in this section. For some reason, they added a whole lot artwork here. Really awful artwork, and completely unrelated to the book. It's mostly depections of "Dragonelves", from their own setting (they have a card game and 3 d20 modules). A lot of this art is poorly done, but much of it is actually grotesque - skeletal bodies with fully fleshed heads. Very creepy.

To sum up, I really like this book. Judged as a book, it's very interesting to read. However, as a gaming reference book, the problem with the stats is pretty glaring in places. GMs will definitely have to alter some of the stats or reduce the CRs of some critters. Not a lot of work, but the fact that it's necessary is a large negative. The other problems are annoying, but not major. In many ways it's a sort of primitive product, almost like from 1st edition (or pre 1st edition) D&D.

In my opinion, the text of the critters themselves is on par with than the text in Green Ronin's Legions of Hell), but the stats are nowhere as good (in most cases). But the level of content is much higher for the buck than that book (that was 64 pages and $15, this is twice the price but with triple the content).

I would say it's very useful (almost a must buy) for those running a campaign that features lots of devils and demons. It should also be good for Deadlands d20, Weird Wars, and other horror based d20 games set on historical earth. It's also moderately useful as a critter book. Overly and easily offended religious types might want to pass this, since it contains a fair amount of demons from their lore.
 

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Encyclopedia of Demons & Devils

The Encyclopedia of Demons & Devils is a hardbound monster resource for the D20 system from Fast Forward Entertainment. Fast Forward Entertainment is a relatively new D20 system publisher, but some of its authors are old hands. Jim Ward, Lester Smith, and Timothy Brown had been making products for the D&D game for some time. Jim Ward's influence on Dungeons & Dragons dates back to the old Gods, Demigods, and Heroes book, and later contributed to the Deities & Demigods sourcebook for 1st edition AD&D. Fast Forward Entertainment was already producing hobby games when the D20 system made it possible to throw their hats back in ring, and they were more than happy to expand the scope of their business to do so.

The Encyclopedia of Demons & Devils is a monster book for the D20 system featuring malevolent spirits for the myth and folklore of a variety of cultures.

A First Look

The Encyclopedia of Demons & Devils is a 224-page hardbound book priced at $29.95 US. The cover has a red background, with an image of a honed skull on the front. The interior is black-and-white.

Each creature in the book has an illustration. The illustrations vary in quality. Some are passable, but a great many (too many) are rather unappealing. In some cases, the illustration seems to be done in a classical style representative of the culture that the creature was drawn from rather than mimicking the style common in gaming books. In other cases, the artwork is simply unprofessional looking and unsightly.

The font used is somewhat on the large side. However, the margins and column spacing is slender. This gives it a decent text density. Further, the book is arranged so that each entry begins on a new page, and tries to fill in the excess space However, the book is a little pricey for the size. The cost is slightly above average for a hardbound book of this size. It has the same price and page count as WotC's Manual of the Planes, which is a full color book with a higher text density. It is costlier that the Sword & Sorcery Studios harbound books, but still has a better cost per page than products like Atlas Games' Touched by the Gods.

A Deeper Look

The Encyclopedia of Demons & Devils is a monster resource that presents many malign creatures from folklore and mythology in D20 system format. The book lists them alphabetically by the creature name in a format similar to books like the Dungeons & Dragons Third Edition Monster Manual.

The book's creature are all classified as evil outsiders under the D20 system rules. It attempts to further classify them as demons (the name used in the D20 system used to refer to certain chaotic evil outsiders) or devils (the name use for certain lawful evil outsiders). Further still, it classifies them according to the more specific categories of Tanar'ri and Baatezu, and even goes so far as to mention the "blood war" background that was created for these creatures in the AD&D 2nd edition (2e) game. While normally, I am the first person to defend the continued use of the terms introduced in 2e, in this case I am not so sure it is appropriate. Many of these creatures don't comfortably fit these categories, and it seems somewhat inconsistent to try to attain a degree a modicum of historical accuracy and then turn around to try to fit them into the background set out for them in older editions of the game. Sticking with the "demon" and "devil" type might have been fine. Better yet, many evil outsiders in the D20 system rules are not part of either category and perhaps the authors should have followed suit.

There is one convention that the authors broke with that I did appreciate, however. Some of the creatures presented herein are unique. A subset of those are treated as deities per the D20 system cleric rules, and have domains described for clerics that follow them. Though some of the creatures seem a little weak for what most D20 players expect for deities, in some campaigns this power level might be appropriate, or the GM may decide that the stats in the book are only for a minor avatar or aspect of the creature.

The description section of each creature appears to be well researched and well written. They include a taste of the original folklore, often including such details of what malevolence they were attributed with and folk remedies that would supposedly repel them. This seems like it would be convenient to work such creatures into cultures in the GM's campaign, and makes a nice baseline for the creature's abilities.

The breadth of folklore from which these creatures are drawn is apparent, and possibly a great boon for the campaign. If you have a group of gamers jaded by typical fantasy gaming takes on fiends, some of these creatures may catch them off guard with their unusual natures and motivations. Some creatures that are already have established statistics have different takes here. For example, the veteran players used to the pleasant nature of the djinni as they exist in the D20 system rules may be in for a rude surprise when they encounter the chaotic evil demonic version of the djinni.

A cursory look at the stat blocks reveals that in the case of basic attributes like BAB and saving throw modifiers, the designers do seem to stick by the book. However, a look at some of the other statistics reveal problems. Many creatures have CRs that seem to be off-target at best. Many creatures also seem to have arbitrary skill levels, including skill ranks beyond what a creature of their HD normally has access to and no mention of racial skill bonuses.

I also caught some apparent inconsistencies in alignment designations. For example, the unique devil Agares - lawful evil in alignment - rides a mount that boosts the morale of chaotic evil creatures. That sounds like a liability to me, especially if you use the blood war as described! Similarly, Ahriman is described as a lawful evil devil in the monster description, but its deity description pegs it as a chaotic evil deity.

I felt that some of the creatures were ill fits described as demons or devils - or even outsiders. Many creatures like the gwyllion might better be described as fey. Perhaps in their attempt to fill the book, the designers were a little liberal in their determination of what should be included as a demon or devils. Perhaps they would have been better backing off from the original concept and calling it an "Encyclopedia of Evil Spirits."

In addition to the impressive array of evil creatures provided by the book, the book has a chapter on ways that such creatures may accidentally or intentionally be drawn into the material plane and enticed into service.

The accidental summoning rules provide a chance for a variety of different circumstances drawing a demon to the area. The chanced provided seem a bit high to me. For example, a gory battle will automatically draw a demon to the realms of man. Under rules like these, it seems like any major war would start a demonic invasion.

The intentional summoning rules are a little better conceived than the accidental ones. They provide the campaign trappings and game mechanics for spells involved when a character wants to attract a fiend to their service. I personally prefer the rules presented in the D20 system rules if you want to keep it simple and Mongoose Publishing's Demonology: The Dark Road if you prefer more detailed treatment, but if you are not fond of prestige classes or the random nature of Mongoose's rules, these rules may fill the bill for you.

Conclusion

I think that if you have a penchant for using demons & devils as foes in the game that are inspired by real world myths, this will be a somewhat attractive volume. Chances are you will be able to find some interesting concepts to catch your players off guard or to interject some creatures with an authentic mythological feel to them.

However, many of these creatures will need some work. The rules for basic creature statistics are well defined, yet I am continually amazed by how many D20 system publishers flub up the basic plug-and-chug calculations. In this case, the problem seems to be confined to skills, save DCs, and CRs, but I still think if you expect to compete selling creatures for the D20 system, it is not a step you can afford to miss. That may be enough to make this book less useful than it could have been.

-Alan D. Kohler
 

FWIW, I went to their website and asked about some of the problems. They seemed to think the stats for the critters were okay, but with regards to the various spells for summoning and such, the level listed is the caster level, not the spell level. So presumably just divide that in half to get the spell level.
 

This large hardbound details several legendary demonic creatures drawn from myth and folklore. At $30, it seems about the right price for a hardbound book of its size. That is until you look into it a bit more.

The Good: I figure I should get this out of the way because it is a great deal shorter than the remainder of the review. The monsters detailed are put forth in a workable format with a great deal of detail. One can tell that they put in some research on these creatures and they made steps to adapt them into D&D, though sometimes historical legend and D&D fiction clash pretty hard.

The Bad: Text density: Though the margins are reasonable, the font is larger than more other companies and spacing in the text itself is somewhat oversized. With some work on layout, this book could have lost a great deal of its size and not looked crowded. Also, the information within hardly requires a hardbound. If it could have save me $10 (which it should be able to) I would much prefer the significantly smaller hardbound. I doubt it'd lose 1 crunchy bit either.

The Ugly: The cover is unappealing. The interior artwork was horrible. If the best pieces of art in this book instead represented the worst pieces, it would almost qualify as average art. The layout was exceedingly bland. The hideous orange color on the spine even makes my bookshelves look bad.

The only thing that saves this book from an appalling rating is the detail in the monstors themselves. If you don't mind paying $30 for some devils (and already have Legions of Hell) and don't care how bad the book looks, then this book it for you. Otherwise, I'd skip it
 

I think D&DFan may have been a little too harsh on this product by giving it a 2 out of 5, considering most of his criticisms deal toward the artwork and layout. The content is well written, though I will concede there appear to be problems with CRs for a handful of the devils and demons presented. 3 out of 5 would have been more equitable, based on the content of D&DFan's review.

Regarding the artwork (b/w interior): I liked the way much of this was presented - it looked like something out of a 19th century archaeology textbook.

Personally, I think ED&D is one of the best d20 products out to-date and would give it a 4/5. And I don't think stats for 172 new monsters (all fiends based on various legends, mythologies and cultures from all over the globe) for $30 is unreasonable.

As always, that's my opinion...
 

I would agree about the artwork. It is deliberately crude, patterned after actual medieval/old pictures of the actual demons/devils. For instance, the picture of Lucifer. I borrowed a book on demonology from the library, and it had a woodcutting of Lucifer in it, and it was almost the same as the one on the book. Different pose, but the garments & face was the same (as well as the style).
 

This book details devilish and demonic creatures drawn from the history of mankind. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanari and baatezu.
 

The thing that got me to pick up this book was the name. I thought to myself, a book with some major baddies to throw at my players. When I received my copy in the mail, I turned to the table of contents and said to myself, "Wow, this is gonna be good." I was sadly mistaken.

On my cursory look, the first thing I noticed was how off most of the monster CRs were. I don't know about you, but when I by a product for $30, I expect a certain quality. That includes CRs being correct. The CRs on many of these creatures are off by more than 5. When I talked about this on the company web page, Jim Ward said I was "being stupid" "99% of the people using this book could care less about CRs."

The fact is the problem with this book go beyond CRs not being right. One thing that stood out was Tiamat's breath weapon. It says the damage, and the DC (which I think is a little low). Nowhere do I see how often the can be used.

In the stat block for Asmodeus, the AC seems to be calculated wrong. They don't add the +5 protection bonus from a crown that he wear 100% of the time, or if they did, didn't mention it.

I saw monsters with the Attack weapon being different from the one mentioned in the Damage stat. Not to mention that I saw entries with wepon damages different than stated in the Core Rulebooks, but didn't see any explanation of this.

I saw one entry without a Feats stat what so ever.

Skills and feats of many of the monsters seem like they are off.

The whole work reminds me of a 1st edition product. Make a description and pull up numbers out of thin air. Bottom line is, if you buy this product you better get out the pencil and a lot of paper, you got your work cut out for you.

On an editorial note, I noticed some pictures on the wrong monster. Babi/Bali have the wrong pictures, they have been switched. I also saw the entry Psion noted in his review of the Baatezu which really was supposed to be a Tanar'ri.

The art was OK, reminds me very much like 1st edition art.

End result, I can pick up much better products from other companies for less money.
 

I was lucky enough to borrow this from a friend to read. If I had paid money for it, I sure would have been POed. I agree with your review, this really is a terrible book. It looks especially lacking in comparison with Legions of Hell, the first infernal monster book for d20. That book has better design, better concepts, and way, way better illustrations than this one.

VJ
 

I dunno how Legion of Hell could have a better concept - it's all fictional. This book is based on real folklore. And Legions of Hell is extremely expensive given it's tiny page count ($15 for 64 pages). This might be expensive, but at least it's 200+ pages.

The main problem, is it was largely done by people who were clueless about the d20 system. (Of course, I knew that when I saw Lester Smith's name on the credits - he always butchers the games stats...)
 

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