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End-game gimmicks: the problem with 5e meta-plots
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<blockquote data-quote="hawkeyefan" data-source="post: 7324638" data-attributes="member: 6785785"><p>I’ve managed all this by adjusting the level progression so that the PCs are higher level when they face these major threats. My campaign has included Princes of the Apocalypse, Curse of Strahd, and Tomb of Annihilation...as well as a lot of homebrew material. I plan on using several of the demon lords depicted in Out of the Abyss for later in my campaign. </p><p></p><p>My players haven’t yet faced any of the Elemental Princes of Evil, but they will in a few levels. Right now we just started Tomb of Annihilation. I plan on running that pretty much as is, with some tweaks for their current level, which is 11. After that, they’ll need to deal with the lingering Elemental Cults and face one or more of the Elemental Princes. They’ll also be facing off against a bunch of other villains including some of the Demon Lords. I have plenty of stuff planned for levels 14 to 20.</p><p></p><p>You don’t have to run the modules exactly as presented. If you don’t like something, then you can and should change it. I think the lack of published high level game material is a valid criticism of 5E. But I also realize the reasons behind it, and so I don’t expect it to change significantly. So I’ll take care of it myself. I think that’s the only solution.....whether that means you alter the plot to fit what you want, or you tweak things for higher level PCs, or any other method, that’s just a matter of preference.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7324638, member: 6785785"] I’ve managed all this by adjusting the level progression so that the PCs are higher level when they face these major threats. My campaign has included Princes of the Apocalypse, Curse of Strahd, and Tomb of Annihilation...as well as a lot of homebrew material. I plan on using several of the demon lords depicted in Out of the Abyss for later in my campaign. My players haven’t yet faced any of the Elemental Princes of Evil, but they will in a few levels. Right now we just started Tomb of Annihilation. I plan on running that pretty much as is, with some tweaks for their current level, which is 11. After that, they’ll need to deal with the lingering Elemental Cults and face one or more of the Elemental Princes. They’ll also be facing off against a bunch of other villains including some of the Demon Lords. I have plenty of stuff planned for levels 14 to 20. You don’t have to run the modules exactly as presented. If you don’t like something, then you can and should change it. I think the lack of published high level game material is a valid criticism of 5E. But I also realize the reasons behind it, and so I don’t expect it to change significantly. So I’ll take care of it myself. I think that’s the only solution.....whether that means you alter the plot to fit what you want, or you tweak things for higher level PCs, or any other method, that’s just a matter of preference. [/QUOTE]
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