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End-game gimmicks: the problem with 5e meta-plots
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<blockquote data-quote="CapnZapp" data-source="post: 7325371" data-attributes="member: 12731"><p>*shrug* </p><p></p><p>Go play something else then.</p><p></p><p>I. D&D is a game about 1st level nobodies that grow up to be 20th level somebodies.</p><p></p><p>II. It is also a game about world-ending threats only heroes can stop. </p><p></p><p>Since III. the only heroes we care about are the ones played by the players, we add I. and II. and get the inevitable conclusion.</p><p></p><p>There really is nothing to say. I'm not defending it. It just is.</p><p></p><p></p><p></p><p>---</p><p></p><p></p><p>PS. The old notion of the Realms full of powerful NPCs simply isn't true in 5th edition. Lots of so-called "name" NPCs are just anemic stat blocks from the NPC section of the Monster Manual. Most of them are barely on the level of a 4th level hero (aka classed character). Very few of them push the equivalent of 10th level, and those (Mordenkainen from CoS, Vizeran from OotA, ...) are still a pale shadow of how, say, 3rd edition would portray them (as massively powerful epic-level characters in themselves). </p><p></p><p>5th edition simply does not prescribe to the notion of believable statistical distribution of heroes. There simply aren't any other Fighters or Wizards in the entire world, unless YOU place them there. <em>(There are a fair share of</em> <strong>Veterans</strong> <em>and</em> <strong>Mages</strong><em>, and maybe even the odd</em> <strong>Assassin</strong> <em>or even</em> <strong>Archmage</strong><em>, but that's really it)</em></p><p></p><p>Nothing wrong with that, but please don't blame Wizards of the Coast for your own decisions.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7325371, member: 12731"] *shrug* Go play something else then. I. D&D is a game about 1st level nobodies that grow up to be 20th level somebodies. II. It is also a game about world-ending threats only heroes can stop. Since III. the only heroes we care about are the ones played by the players, we add I. and II. and get the inevitable conclusion. There really is nothing to say. I'm not defending it. It just is. --- PS. The old notion of the Realms full of powerful NPCs simply isn't true in 5th edition. Lots of so-called "name" NPCs are just anemic stat blocks from the NPC section of the Monster Manual. Most of them are barely on the level of a 4th level hero (aka classed character). Very few of them push the equivalent of 10th level, and those (Mordenkainen from CoS, Vizeran from OotA, ...) are still a pale shadow of how, say, 3rd edition would portray them (as massively powerful epic-level characters in themselves). 5th edition simply does not prescribe to the notion of believable statistical distribution of heroes. There simply aren't any other Fighters or Wizards in the entire world, unless YOU place them there. [I](There are a fair share of[/I] [B]Veterans[/B] [I]and[/I] [B]Mages[/B][I], and maybe even the odd[/I] [B]Assassin[/B] [I]or even[/I] [B]Archmage[/B][I], but that's really it)[/I] Nothing wrong with that, but please don't blame Wizards of the Coast for your own decisions. [/QUOTE]
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