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<blockquote data-quote="NotAYakk" data-source="post: 8160076" data-attributes="member: 72555"><p>Adding up CR (with some modification) emulates most of the 5e encounter building systems. You should double CR from 11 to 19, and 5x from 20+, and CR 1 and under is a bit under valued.</p><p></p><p>Do the same for PCs (add up levels, with the same bonus for level 11+).</p><p></p><p>1/5 of PC level sum is easy.</p><p>1/4 of PC level sum is medium</p><p>1/3 of PC level sum is hard</p><p>40% (2/5) of PC level sum is deadly</p><p></p><p>...</p><p></p><p>But really, for a final epic fight, what I think you want is a bunch of chained encounters with no break between them.</p><p></p><p>Like, medium hard hard short rest medium easy deadly+.</p><p></p><p>That final split -- medium easy deadly -- can be waves. You have a medium wave, followed 4 rounds later by an easy wave, then the boss shows up 3 rounds later for a deadly.</p><p></p><p>60 total levels, with an extra 5 for L5+ and 10 for L11 and 12, so 75 points.</p><p></p><p>So the ratios of 75 are:</p><p></p><p>Easy: 15 (Single CR 12)</p><p>Medium: 19 (Single CR 14)</p><p>Hard: 25 (Single CR 17)</p><p>Deadly: 30 (Single CR 20+)</p><p></p><p>Using DMG, 5000 easy/10000 medium/15000 hard/22500 deadly XP</p><p></p><p>Now, the DMG has a problem in that there is a "step" from 5 to 6 PCs; at 5 it makes too-easy encounters, at 6 too-hard. This system has no such step.</p><p></p><p>It says easy is CR 9, medium is CR 13, hard is CR 16, deadly is CR 19. For everything except "easy" it is 1 CR lower than the above math (and DMG easy is ridiculously easy. A CR 9 monster against 5 level 12 PCs is toast on round 1 I suspect).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8160076, member: 72555"] Adding up CR (with some modification) emulates most of the 5e encounter building systems. You should double CR from 11 to 19, and 5x from 20+, and CR 1 and under is a bit under valued. Do the same for PCs (add up levels, with the same bonus for level 11+). 1/5 of PC level sum is easy. 1/4 of PC level sum is medium 1/3 of PC level sum is hard 40% (2/5) of PC level sum is deadly ... But really, for a final epic fight, what I think you want is a bunch of chained encounters with no break between them. Like, medium hard hard short rest medium easy deadly+. That final split -- medium easy deadly -- can be waves. You have a medium wave, followed 4 rounds later by an easy wave, then the boss shows up 3 rounds later for a deadly. 60 total levels, with an extra 5 for L5+ and 10 for L11 and 12, so 75 points. So the ratios of 75 are: Easy: 15 (Single CR 12) Medium: 19 (Single CR 14) Hard: 25 (Single CR 17) Deadly: 30 (Single CR 20+) Using DMG, 5000 easy/10000 medium/15000 hard/22500 deadly XP Now, the DMG has a problem in that there is a "step" from 5 to 6 PCs; at 5 it makes too-easy encounters, at 6 too-hard. This system has no such step. It says easy is CR 9, medium is CR 13, hard is CR 16, deadly is CR 19. For everything except "easy" it is 1 CR lower than the above math (and DMG easy is ridiculously easy. A CR 9 monster against 5 level 12 PCs is toast on round 1 I suspect). [/QUOTE]
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