Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
End of Campaign Encounter (help!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8160618" data-attributes="member: 2629"><p>If it is the culmination of a campaign, I'd give them an epic, evolving combat scenario. </p><p></p><p>1.) Allow them to find a once use item that allows the user, and their allies, to gain the benefits of a short rest when one PC uses an action to activate the item. This will "stretch" their capabilities for a longer scenario.</p><p></p><p>2.) The Clock - Give them a certain number of rounds to complete their task. A ticking clock makes things more intense. The number of rounds is something you'll need to figure out, but it should be enough for the Gauntlet and Defense steps below. </p><p></p><p>3.) The Gauntlet - They'll have to fight their way to the main goal, and do so through larger numbers of enemies. Give them the tools to block off pursuit so that they can "defeat" the enemy without fighting them all to the death. </p><p></p><p>4.) Defend the Gate - Once they fight through the Gauntlet, they'll be at the gate that they want to defend. They'll then switch from fighting through a Gauntlet to protection. Either they need to protect someone performing a ritual, or they need to protect an object from being manipulated. Either way, they have to keep enemies from being able to stop something, so they'll have to protect a location from waves of enemies.</p><p></p><p>5.) Endgame - The Creature Reaches the Gate Location and discovers it can't pass through. It tries and is weakened, bringing it down to a range where the PCs can fight it. As they fight it, it gets weaker and weaker, but it is incredibly strong. If the PCs die facing it (or retreat without killing it), they die knowing that the beast won't have the strength to try again for a long time. If they succeed, they get the victory. This allows you to create something they can actually fail without it ruining the campaign world.</p><p></p><p>In terms of what monsters to use - if this is the end, make callbacks where possible to developments along the way. Put foes in place that are vulnerable to the powers of the PCs (if they have a Dragonslayer sword, make sure there is a dragon). </p><p></p><p>I also usually include an option for one or more 'heroic sacrifices', where a PC can make the ultimate sacrifice to give their allies a better chance. This may be holding a pass until their allies can collapse the pass behind the PC, it could be using their life force to activate an item, it could be something else. The key is that it should not be required - it should be something they can decide to do to help, but is also something the group could decide not to allow one of their members to do (Mortal Sacrifice, or Leave no Man Behind?)</p><p></p><p>Finally - Look at any threads you still have open from the campaign relating to their prior adventures and look for a way to incorporate them into the end story.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8160618, member: 2629"] If it is the culmination of a campaign, I'd give them an epic, evolving combat scenario. 1.) Allow them to find a once use item that allows the user, and their allies, to gain the benefits of a short rest when one PC uses an action to activate the item. This will "stretch" their capabilities for a longer scenario. 2.) The Clock - Give them a certain number of rounds to complete their task. A ticking clock makes things more intense. The number of rounds is something you'll need to figure out, but it should be enough for the Gauntlet and Defense steps below. 3.) The Gauntlet - They'll have to fight their way to the main goal, and do so through larger numbers of enemies. Give them the tools to block off pursuit so that they can "defeat" the enemy without fighting them all to the death. 4.) Defend the Gate - Once they fight through the Gauntlet, they'll be at the gate that they want to defend. They'll then switch from fighting through a Gauntlet to protection. Either they need to protect someone performing a ritual, or they need to protect an object from being manipulated. Either way, they have to keep enemies from being able to stop something, so they'll have to protect a location from waves of enemies. 5.) Endgame - The Creature Reaches the Gate Location and discovers it can't pass through. It tries and is weakened, bringing it down to a range where the PCs can fight it. As they fight it, it gets weaker and weaker, but it is incredibly strong. If the PCs die facing it (or retreat without killing it), they die knowing that the beast won't have the strength to try again for a long time. If they succeed, they get the victory. This allows you to create something they can actually fail without it ruining the campaign world. In terms of what monsters to use - if this is the end, make callbacks where possible to developments along the way. Put foes in place that are vulnerable to the powers of the PCs (if they have a Dragonslayer sword, make sure there is a dragon). I also usually include an option for one or more 'heroic sacrifices', where a PC can make the ultimate sacrifice to give their allies a better chance. This may be holding a pass until their allies can collapse the pass behind the PC, it could be using their life force to activate an item, it could be something else. The key is that it should not be required - it should be something they can decide to do to help, but is also something the group could decide not to allow one of their members to do (Mortal Sacrifice, or Leave no Man Behind?) Finally - Look at any threads you still have open from the campaign relating to their prior adventures and look for a way to incorporate them into the end story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
End of Campaign Encounter (help!)
Top