Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
End of the [Fantasy] World: Pestilence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6308160" data-attributes="member: 92511"><p>D&D has always used "Disease" as a potential threat for PCs. Rats, I believe originally, had a percentage to infect those bitten with some kind of debilitating disease that wasn't really specified, but somehow could kill you eventually (iirc). </p><p></p><p>Then there were the (infinitely more interesting for many, I'm sure) "magical" diseases/curses, like lycanthropy, "ghoul fever", and the variety of other undead creatures who, if they damaged you enough could/would turn you into one of them. </p><p></p><p>Some games this was fixed with a <em>Cure Disease</em>...some even just handwaved low level players with a <em>Cure X Wounds</em> to remove the disease as well. Generally speaking, the more magicky/undead stuff would require a bit more attention, such as a <em>Remove Curse.</em></p><p><em></em></p><p><em></em>I just started thinking about/wondering...how bad/what happens in a world where "Cure Disease" and "Remove Curse", while certainly not necessarily "common" in all campaign worlds, might not be that uncommon either...and in the face of an outbreak of a killer disease, squads of "healer" clerics (and paladins) could just go and zap it all away in a few days? What happens in the world? Do religions start to fall apart because the cleric's magic can't cure it?</p><p></p><p>What would it take (in a world of moderate numbers of spell-casting clerics who could, conceivably, cast a Cure Disease) for there to really be a "plague" of threatening proportions? What would the world look like in a disease panic?</p><p></p><p>I mean, other than DM fiat "It's a special [magic/demon-created/supernatural/otherworldly] disease so<em> Cure Disease </em>won't work." Which seems, to me, kinda ****ish. How do you make a "real-feeling" pestilence that can both freak out the PCs and seem to be a true threat for the world?</p><p></p><p>Legitimate threatening pestilence in a magical fantasy world. Go!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6308160, member: 92511"] D&D has always used "Disease" as a potential threat for PCs. Rats, I believe originally, had a percentage to infect those bitten with some kind of debilitating disease that wasn't really specified, but somehow could kill you eventually (iirc). Then there were the (infinitely more interesting for many, I'm sure) "magical" diseases/curses, like lycanthropy, "ghoul fever", and the variety of other undead creatures who, if they damaged you enough could/would turn you into one of them. Some games this was fixed with a [I]Cure Disease[/I]...some even just handwaved low level players with a [I]Cure X Wounds[/I] to remove the disease as well. Generally speaking, the more magicky/undead stuff would require a bit more attention, such as a [I]Remove Curse. [/I]I just started thinking about/wondering...how bad/what happens in a world where "Cure Disease" and "Remove Curse", while certainly not necessarily "common" in all campaign worlds, might not be that uncommon either...and in the face of an outbreak of a killer disease, squads of "healer" clerics (and paladins) could just go and zap it all away in a few days? What happens in the world? Do religions start to fall apart because the cleric's magic can't cure it? What would it take (in a world of moderate numbers of spell-casting clerics who could, conceivably, cast a Cure Disease) for there to really be a "plague" of threatening proportions? What would the world look like in a disease panic? I mean, other than DM fiat "It's a special [magic/demon-created/supernatural/otherworldly] disease so[I] Cure Disease [/I]won't work." Which seems, to me, kinda ****ish. How do you make a "real-feeling" pestilence that can both freak out the PCs and seem to be a true threat for the world? Legitimate threatening pestilence in a magical fantasy world. Go! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
End of the [Fantasy] World: Pestilence
Top