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End of the [Fantasy] World: Pestilence
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<blockquote data-quote="Manbearcat" data-source="post: 6308217" data-attributes="member: 6696971"><p>Curiously enough, I'm running this concept for the end of Heroic Tier PBP 4e game that I'm running on the PBP forum of these boards. Pretty straight forward concept:</p><p></p><p>- This is the 1st world of many that the creator deity made. It "failed" as the Elder Primal Spirits of the world prevailed in the Dawn War, the primordials being put down and the deities retreating to their celestial realms as the humanoid tribes were all venerating the all powerful Elder Spirits.</p><p></p><p>- Therefore, no Cure Disease and other Divine/Religion based Rituals.</p><p></p><p>- Something akin to being cast out of eden ocurrs when the 1st wolf denies his primal predatorial instinct and begins to assume the dietary inclination of an herbivore. The (borderline all powerful in this world) Primal Beast Elder Spirit is outraged and denies him output of the most other basic instinct; the ability to sow progeny. All wolves are rendered infertile and lose their instinct to mate. How do they proliferate? By their fanged bite spreading Moon Madness. It has been long since that the last pure wolf died out but the entirety of the world, and civilization, has been smote by the curse of lycanthropy. It is something everyone lives with, in terror, at all times. Its very akin to The Road; an ultra-paranoid, tribal populace, inhabiting a violent, hopeless world that the gods have abandoned (and legend of this abandonment is maintained, thus maintainnig the demoralization of the populace). Given the inherent violence and lack of divine magic of this lost world, at any one time there is a great bottleneck in those infected. </p><p> </p><p>- Given that this 1st world is the birthplace of lycanthrophy, the Maiden of the Moon has sent the PC there to completely undo the curse, wipe it from the record and thus undoing its legacy in Brokenstone Vale of the Feywild (her primary battleground for all eternity with her primary enemies being the lycanthropes). The PC was sent back in time by the MotM to the point where the pestilent Moon Madness was at its most vulnerable. A time before lycanthropes invaded and claimed the Brokenstone Vale (and slew the PC and her children in her former life); a singular mountain where the acolytes of the Primal Beast barely sustain the Moon Madness through nefarious means. if she can destroy the curse of lycanthropy, she will change the trajectory of not only that world's future, but of her own future, her childrens' future, and that of Brokenstone Vale of the Feywild.</p><p></p><p></p><p>As far as all of the processes of the particulars...mostly irrelevant to our gaming needs so they won't get canvassed in play. Its just fits the thematics that the player outlined and will make for dramatic, genre-relevant, and hopefully climactic gameplay. The player will have to make extremely difficult decisions (from both a pathos and ethos perspective) so we will see what shakes out of things during play. Regardless, if I've done my job with proper pacing and exciting conflicts that she is emotionally invested into, she isn't going to spend any time ruminating on the plausibility of the concept overall nor will she break out the various component parts for their coherency.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6308217, member: 6696971"] Curiously enough, I'm running this concept for the end of Heroic Tier PBP 4e game that I'm running on the PBP forum of these boards. Pretty straight forward concept: - This is the 1st world of many that the creator deity made. It "failed" as the Elder Primal Spirits of the world prevailed in the Dawn War, the primordials being put down and the deities retreating to their celestial realms as the humanoid tribes were all venerating the all powerful Elder Spirits. - Therefore, no Cure Disease and other Divine/Religion based Rituals. - Something akin to being cast out of eden ocurrs when the 1st wolf denies his primal predatorial instinct and begins to assume the dietary inclination of an herbivore. The (borderline all powerful in this world) Primal Beast Elder Spirit is outraged and denies him output of the most other basic instinct; the ability to sow progeny. All wolves are rendered infertile and lose their instinct to mate. How do they proliferate? By their fanged bite spreading Moon Madness. It has been long since that the last pure wolf died out but the entirety of the world, and civilization, has been smote by the curse of lycanthropy. It is something everyone lives with, in terror, at all times. Its very akin to The Road; an ultra-paranoid, tribal populace, inhabiting a violent, hopeless world that the gods have abandoned (and legend of this abandonment is maintained, thus maintainnig the demoralization of the populace). Given the inherent violence and lack of divine magic of this lost world, at any one time there is a great bottleneck in those infected. - Given that this 1st world is the birthplace of lycanthrophy, the Maiden of the Moon has sent the PC there to completely undo the curse, wipe it from the record and thus undoing its legacy in Brokenstone Vale of the Feywild (her primary battleground for all eternity with her primary enemies being the lycanthropes). The PC was sent back in time by the MotM to the point where the pestilent Moon Madness was at its most vulnerable. A time before lycanthropes invaded and claimed the Brokenstone Vale (and slew the PC and her children in her former life); a singular mountain where the acolytes of the Primal Beast barely sustain the Moon Madness through nefarious means. if she can destroy the curse of lycanthropy, she will change the trajectory of not only that world's future, but of her own future, her childrens' future, and that of Brokenstone Vale of the Feywild. As far as all of the processes of the particulars...mostly irrelevant to our gaming needs so they won't get canvassed in play. Its just fits the thematics that the player outlined and will make for dramatic, genre-relevant, and hopefully climactic gameplay. The player will have to make extremely difficult decisions (from both a pathos and ethos perspective) so we will see what shakes out of things during play. Regardless, if I've done my job with proper pacing and exciting conflicts that she is emotionally invested into, she isn't going to spend any time ruminating on the plausibility of the concept overall nor will she break out the various component parts for their coherency. [/QUOTE]
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