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End of the [Fantasy] World: Pestilence
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<blockquote data-quote="Bawylie" data-source="post: 6308261" data-attributes="member: 6776133"><p>3 factors in the spread of disease. </p><p></p><p>Healthcare. We have Clerics, some can remove disease, some can do it more than once in a day. At best, in a medium to large township, clerics can probably cure 3 cases per day. Maybe around 1,000 per year. Maybe. </p><p></p><p>Poverty. Access to health care is limited. Even getting to the cleric requires resources. And, even if the clerics are unmotivated by money, the rich will find a way to get cured first and most frequently. They may even divert resources from the poor. The poor, meanwhile, also misidentify their ailments and let the disease progress and spread longer than they should. Poverty also means population density. So a disease can reach 3000 people in no time at all. Especially with late detection. After all, they die or get sick all the time. Who's to say its from disease, hunger, thirst, cold or whatever. </p><p></p><p>Shame. Many diseases are caught or transmitted in a way that people don't want to tell their cleric about. Societal shame could be the cause of people not seeking care or concealing their symptoms so they don't have to cop to bad behavior. </p><p></p><p>Anyway, no need to invent a new disease. The regular ones work just fine. Just don't assume spells cure all societal ills. Heck they probably exacerbate them. Or at least illustrate them more clearly. </p><p></p><p>A good cleric might spend his time healing the sick. But a rich man makes a large donation to the church and the hierarchy tells that good cleric to heal the rich man. What's the cleric gonna do? Disobey his order? Maybe. Probably not. Externalities writ large will send your disease wherever you want it to go.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6308261, member: 6776133"] 3 factors in the spread of disease. Healthcare. We have Clerics, some can remove disease, some can do it more than once in a day. At best, in a medium to large township, clerics can probably cure 3 cases per day. Maybe around 1,000 per year. Maybe. Poverty. Access to health care is limited. Even getting to the cleric requires resources. And, even if the clerics are unmotivated by money, the rich will find a way to get cured first and most frequently. They may even divert resources from the poor. The poor, meanwhile, also misidentify their ailments and let the disease progress and spread longer than they should. Poverty also means population density. So a disease can reach 3000 people in no time at all. Especially with late detection. After all, they die or get sick all the time. Who's to say its from disease, hunger, thirst, cold or whatever. Shame. Many diseases are caught or transmitted in a way that people don't want to tell their cleric about. Societal shame could be the cause of people not seeking care or concealing their symptoms so they don't have to cop to bad behavior. Anyway, no need to invent a new disease. The regular ones work just fine. Just don't assume spells cure all societal ills. Heck they probably exacerbate them. Or at least illustrate them more clearly. A good cleric might spend his time healing the sick. But a rich man makes a large donation to the church and the hierarchy tells that good cleric to heal the rich man. What's the cleric gonna do? Disobey his order? Maybe. Probably not. Externalities writ large will send your disease wherever you want it to go. [/QUOTE]
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