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End of Trapdoor Technologies (and Playbook)?
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<blockquote data-quote="Jester David" data-source="post: 6929781" data-attributes="member: 37579"><p>Per </p><p>Agreed. Sad but not a surprise. </p><p>Honestly, I'm only surprised it took this long. </p><p></p><p>They had their first failed Kickstarter. Then released the app, and didn't do anything with it. Then they managed to get the Pathfinder licence, didn't do much with the new app, and then launched their second failed Kickstarter. </p><p></p><p>But they continued down the path of Pathfinder, despite there already being a featur complete character builder for that system. While much prettier and easier in terms of UI, it just could not compete with HeroLabs in terms of content or features. the one route it could have taken to save themselves was being ready for the 5e SRD. But they burn d that bridge and doubled down on Pathfinder, a system they never had any chance of finishing the content for. </p><p>(They *just* added traits this past month in an update, bringing the app into the realm of bare minimum features for beginner pre-gen PFS play.)</p><p></p><p>The noteworthy features of the app (campaign management, note sharing, and like) were the selling features, but never perfectly implemented. And the focus on iPads made adoption hard for many.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6929781, member: 37579"] Per Agreed. Sad but not a surprise. Honestly, I'm only surprised it took this long. They had their first failed Kickstarter. Then released the app, and didn't do anything with it. Then they managed to get the Pathfinder licence, didn't do much with the new app, and then launched their second failed Kickstarter. But they continued down the path of Pathfinder, despite there already being a featur complete character builder for that system. While much prettier and easier in terms of UI, it just could not compete with HeroLabs in terms of content or features. the one route it could have taken to save themselves was being ready for the 5e SRD. But they burn d that bridge and doubled down on Pathfinder, a system they never had any chance of finishing the content for. (They *just* added traits this past month in an update, bringing the app into the realm of bare minimum features for beginner pre-gen PFS play.) The noteworthy features of the app (campaign management, note sharing, and like) were the selling features, but never perfectly implemented. And the focus on iPads made adoption hard for many. [/QUOTE]
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