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[ENDED] Contest! Create Your Sci-Fi Character With [WOIN] Future Careers!
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<blockquote data-quote="balard" data-source="post: 7684171" data-attributes="member: 66296"><p>Here's mine:</p><p></p><p>Nortron "I prefer then dead" Hunter is a deadeye bounty hunter who hates the marines.</p><p></p><p>STR 6 (3d6)</p><p>AGI 7 (3d6)</p><p>END 5 (2d6)</p><p>INT 6 (3d6)</p><p>LOG 6 (3d6)</p><p>WIL 5 (2d6)</p><p>CHA 5 (2d6)</p><p>LUC 6 (3d6)</p><p>REP 3 (2d6)</p><p></p><p>Health: 25 - (I took average dices)</p><p>Melee Defense: 14</p><p>Ranged Defense: 14</p><p>Mental Defense: 11</p><p></p><p></p><p>Punch 3d6 ( 1d6+3)</p><p>Laser Pistol 5d6 (2d6+2 heat, range 12)</p><p></p><p>Speed: 7 squares</p><p>Jump: 14'/6'</p><p>Carry: 110 lbs</p><p>Initiative: +4d6</p><p></p><p>Max Dice Pool: 5d6 (5 Grades)</p><p>Homeworld: Asteroid</p><p>Careers:</p><p>1) Scion Grade 1 (15 years)</p><p>2) Academy Grade 1 (18 years)</p><p>3) Marine Cadet Assignment Grade 1 (20 years)</p><p>4) Marine Tour Grade 1 (23 years)</p><p>5) Bounty Hunter Grade 1 (27 years)</p><p>Age: 27</p><p></p><p>Skills:</p><p>Engineering (1 Rank) (1d6)</p><p>Running (1 Ranks) (1d6)</p><p>Astrophysics (1 Rank) (1d6)</p><p>Zero-g (1 Rank) (1d6)</p><p>Leadership (1 Rank) (1d6)</p><p>Dodge (2 Rank) (1d6)</p><p>Pistols (3 Rank) (2d6)</p><p>Rifles (2 Ranks) (1d6)</p><p>Tactics (1 Rank) (1d6) </p><p>Computers (1 Rank) (1d6)</p><p>Law (1 Rank) (1d6)</p><p>Survival (1 Rank) (1d6)</p><p>Percepction (2 Rank) (1d6)</p><p></p><p></p><p></p><p>Exploits:</p><p>Varied: Human boast more variation within their species than most. Add 1 to any attribute (Agi).</p><p>Explorers. Driven by an inquisitive, exploratory nature, Humans reset their LUCK pool every time they stand on a planet new to them.</p><p>Privileged. You gain two sets of exceptional quality clothing and 1,000 bonus credits.</p><p>Basic training. You gain all of the following skills at 1 rank (1d6); this does not increase an existing skill beyond 1 rank. Tactics (marines); computers; law; survival (marines).</p><p>Light sleeper. You gain a Kevlar vest and a rifle. You also gain the ability to sleep lightly, and are not disadvantaged by perception check made while asleep.</p><p>Platoon leader. You are able to grant your entire party a +1d6 INITIATIVE bonus as long as they are within 30’ of you.</p><p>Datamining. You are able to locate a target’s current location down to a specific planet by accessing credit, criminal, customs, and other records if you have access to a computer link.</p><p>Aim. This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the aim or feint exploit for free.</p><p>Deadly strike (requires AGI or STR 5+). Y ou inflict an additional 1d6 damage with a successful hit. For a ranged attack, this is likely a headshot. This can only gain you one bonus damage die. By default, any character can trade attack dice to increase damage on a 2:1 basis.</p><p>Deadeye. Once per day you automatically hit with a ranged shot within two range increments as long as you do not exchange any attack dice for damage dice or combine it with another exploit..</p><p></p><p>Starting Money: 1360 credits</p><p>I didn't buy any equipment.</p><p></p><p>Nortronius Kalek von Strubarch IV was born into a very rich family of almost immortal oligarchs. They owned large number of companies and habitats in a asteroid belt, and lived in a whole station where everyone there was a servant of then. The boy quickly realized he hated this sheltered live, and after a fight with his grandma, he escaped and enlisted with the space marines. Hi was a model student, showing great deal of skill in both shooting and leading. Soon he was leading his platoon. Nobody knows what happened at the end of his marine tour. The brilliant young officer was discharged without honors, and now deeply hates the institution. He stay in the outer systems, offering his skills as a bounty hunter for some time now. He is specially eager in taking jobs that will anger the marine officers.</p><p></p><p></p><p>I am a backer from the kickstarter, but I was out of the loop for a long time from the playtest document. Some observations about both the rpgnow package, the character sheet and the document:</p><p></p><p>- Its weird there is no place to mark psi rank or equipments(and psi powers). I know there is other sheets, but the could be all in one document. At least a space for me to mark Psi(0)</p><p>- The sheet could have a better way to fill in both rank and dice pool, like, two different squares, for both the traits and the skills.</p><p>- There is no place to write other details of th character, like origin world or physical description.</p><p>- Neither to write other speeds besides Climb.</p><p>- I missed the value-to-dice-pool in the sheet. I remember some old version having it.</p><p>- The very first trait has the world TRAIT written in the background. It's ugly when you fill it.</p><p>- There is little space to expand the exploit list. A adult character will fill then out in three grades, and a old/young one in two.</p><p>- There isn't enough space to the skills. You have only 12 skills slots, and you can start with 14(10 for careers, 3 for race and 1 for origin planet). More if you have the basic training exploit. There is also no room to expand.</p><p>- Also the list saying you start with 13 ranks is wrong, since you can start with the origin planet one.</p><p>- Just two attacks is kind few, since the basic space rpg kit is melee, side arm, main arm and grenade.</p><p>- In the skill chapter, it could be more clear if can use any skill without training. I had to read it twice to reach this conclusion.</p><p>- That's just my opinion, but the skill list is to spread out. I would rather have something very loose like the hook mechanics(or the background in 13th age) or very specific, like D&D4e or nWoD. But that is just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- Just by reading, it seems that the humans are kind weak. Specially with a exploit that will be very rarely triggered. Is luck that powerful?</p><p>- In the careers chapter, I liked the old way of careers as a prerequisite. If you lose it, why compact all the interconnected careers like navy and marines in just one, and put prerequisites in the exploits?</p><p>- In the Academy careers you have leadership listed twice under skills.</p><p>- In the Traits list, there is no description of Nondescript (I see what did here) and quiet.</p><p>- I don't know why, but I was expecting meters and kilos instead of inches and pounds...</p><p></p><p>That was long... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="balard, post: 7684171, member: 66296"] Here's mine: Nortron "I prefer then dead" Hunter is a deadeye bounty hunter who hates the marines. STR 6 (3d6) AGI 7 (3d6) END 5 (2d6) INT 6 (3d6) LOG 6 (3d6) WIL 5 (2d6) CHA 5 (2d6) LUC 6 (3d6) REP 3 (2d6) Health: 25 - (I took average dices) Melee Defense: 14 Ranged Defense: 14 Mental Defense: 11 Punch 3d6 ( 1d6+3) Laser Pistol 5d6 (2d6+2 heat, range 12) Speed: 7 squares Jump: 14'/6' Carry: 110 lbs Initiative: +4d6 Max Dice Pool: 5d6 (5 Grades) Homeworld: Asteroid Careers: 1) Scion Grade 1 (15 years) 2) Academy Grade 1 (18 years) 3) Marine Cadet Assignment Grade 1 (20 years) 4) Marine Tour Grade 1 (23 years) 5) Bounty Hunter Grade 1 (27 years) Age: 27 Skills: Engineering (1 Rank) (1d6) Running (1 Ranks) (1d6) Astrophysics (1 Rank) (1d6) Zero-g (1 Rank) (1d6) Leadership (1 Rank) (1d6) Dodge (2 Rank) (1d6) Pistols (3 Rank) (2d6) Rifles (2 Ranks) (1d6) Tactics (1 Rank) (1d6) Computers (1 Rank) (1d6) Law (1 Rank) (1d6) Survival (1 Rank) (1d6) Percepction (2 Rank) (1d6) Exploits: Varied: Human boast more variation within their species than most. Add 1 to any attribute (Agi). Explorers. Driven by an inquisitive, exploratory nature, Humans reset their LUCK pool every time they stand on a planet new to them. Privileged. You gain two sets of exceptional quality clothing and 1,000 bonus credits. Basic training. You gain all of the following skills at 1 rank (1d6); this does not increase an existing skill beyond 1 rank. Tactics (marines); computers; law; survival (marines). Light sleeper. You gain a Kevlar vest and a rifle. You also gain the ability to sleep lightly, and are not disadvantaged by perception check made while asleep. Platoon leader. You are able to grant your entire party a +1d6 INITIATIVE bonus as long as they are within 30’ of you. Datamining. You are able to locate a target’s current location down to a specific planet by accessing credit, criminal, customs, and other records if you have access to a computer link. Aim. This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the aim or feint exploit for free. Deadly strike (requires AGI or STR 5+). Y ou inflict an additional 1d6 damage with a successful hit. For a ranged attack, this is likely a headshot. This can only gain you one bonus damage die. By default, any character can trade attack dice to increase damage on a 2:1 basis. Deadeye. Once per day you automatically hit with a ranged shot within two range increments as long as you do not exchange any attack dice for damage dice or combine it with another exploit.. Starting Money: 1360 credits I didn't buy any equipment. Nortronius Kalek von Strubarch IV was born into a very rich family of almost immortal oligarchs. They owned large number of companies and habitats in a asteroid belt, and lived in a whole station where everyone there was a servant of then. The boy quickly realized he hated this sheltered live, and after a fight with his grandma, he escaped and enlisted with the space marines. Hi was a model student, showing great deal of skill in both shooting and leading. Soon he was leading his platoon. Nobody knows what happened at the end of his marine tour. The brilliant young officer was discharged without honors, and now deeply hates the institution. He stay in the outer systems, offering his skills as a bounty hunter for some time now. He is specially eager in taking jobs that will anger the marine officers. I am a backer from the kickstarter, but I was out of the loop for a long time from the playtest document. Some observations about both the rpgnow package, the character sheet and the document: - Its weird there is no place to mark psi rank or equipments(and psi powers). I know there is other sheets, but the could be all in one document. At least a space for me to mark Psi(0) - The sheet could have a better way to fill in both rank and dice pool, like, two different squares, for both the traits and the skills. - There is no place to write other details of th character, like origin world or physical description. - Neither to write other speeds besides Climb. - I missed the value-to-dice-pool in the sheet. I remember some old version having it. - The very first trait has the world TRAIT written in the background. It's ugly when you fill it. - There is little space to expand the exploit list. A adult character will fill then out in three grades, and a old/young one in two. - There isn't enough space to the skills. You have only 12 skills slots, and you can start with 14(10 for careers, 3 for race and 1 for origin planet). More if you have the basic training exploit. There is also no room to expand. - Also the list saying you start with 13 ranks is wrong, since you can start with the origin planet one. - Just two attacks is kind few, since the basic space rpg kit is melee, side arm, main arm and grenade. - In the skill chapter, it could be more clear if can use any skill without training. I had to read it twice to reach this conclusion. - That's just my opinion, but the skill list is to spread out. I would rather have something very loose like the hook mechanics(or the background in 13th age) or very specific, like D&D4e or nWoD. But that is just me. :) - Just by reading, it seems that the humans are kind weak. Specially with a exploit that will be very rarely triggered. Is luck that powerful? - In the careers chapter, I liked the old way of careers as a prerequisite. If you lose it, why compact all the interconnected careers like navy and marines in just one, and put prerequisites in the exploits? - In the Academy careers you have leadership listed twice under skills. - In the Traits list, there is no description of Nondescript (I see what did here) and quiet. - I don't know why, but I was expecting meters and kilos instead of inches and pounds... That was long... :( [/QUOTE]
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