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[ENDED] Contest! Create Your Sci-Fi Character With [WOIN] Future Careers!
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<blockquote data-quote="One Shot" data-source="post: 7684548" data-attributes="member: 6803400"><p>I felt I should create an account to fulfill my part of the bargain with EN Publishing. </p><p></p><p>So here's Sir Avi, quixotic experiment in humanizing androids. Might be a friend of Dr. Tictoc. And is looking for a squire.</p><p></p><p>Sir Avi (AVI1)</p><p>An erudite android bounty hunter who thinks and acts like a knight </p><p></p><p>STR 6 (3d6)</p><p>AGI 8 (3d6)</p><p>END 4 (2d6)</p><p>INT 6 (3d6)</p><p>LOG 10 (4d6)</p><p>WIL 4 (2d6)</p><p>CHA 3 (2d6)</p><p>LUC - </p><p>REP 5 (2d6)</p><p>PSI - </p><p></p><p>Size: Medium</p><p>Health: 17 (36 if using cinematic mode)</p><p>Soak: 4 (leather armor)</p><p>Melee Defense: 20 (small shield and acrobatics)</p><p>Ranged Defense: 20 (small shield and acrobatics)</p><p>Mental Defense: immune</p><p></p><p>Unarmed: 3d6 (1d6+3 unarmed damage)</p><p>Laser sword: 5d6 (2d6+2)</p><p></p><p>Speed: 6 squares</p><p>Jump: 16'/6'</p><p>Carry: 100 lbs</p><p>Initiative: 5d6</p><p></p><p>Max Dice Pool: 5d6 (5 Grades)</p><p>Homeworld: Asteroids</p><p>Careers:</p><p>1) Experiment Grade 1 (4 years)</p><p>2) College (Electronics) Grade 1 (4 year)</p><p>3) Bounty Hunter Grade 1 (5 years)</p><p>4) Bounty Hunter Grade 2 (2 years)</p><p>5) Bounty Hunter Grade 3 (2 years)</p><p></p><p>Skills:</p><p>Computers (3 Ranks) (2d6)</p><p>Engineering (1 Rank) (1d6)</p><p>Linguistics (1 Rank) (1d6)</p><p>Zero-g (1 Rank) (1d6)</p><p>Acrobatics (3 Ranks) (2d6)</p><p>Electronics (3 Ranks) (2d6)</p><p>Swords (3 Ranks) (2d6)</p><p>Perception (1 Rank) (1d6)</p><p>Light Armor (1 Rank) (1d6)</p><p></p><p>Exploits:</p><p>Mindless: Androids are immune to any attacks which target MENTAL DEFENSE.</p><p>Deterministic: An Androids’s PSI or LUCK attributes can never rise above zero.</p><p>Electronic Vulnerability: As mechanoids, Androids are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage.</p><p>Automaton: Androids do not need to eat, sleep, or breathe, and weigh 150% normal.</p><p>Organic Appearance: The android’s appearance is uncannily like that of a tall, skinny human, although not so alike that it would fool anyone.</p><p>Programming: You have been specifically bred and engineered for a purpose. At the start of a fight your ‘programming’ kicks in, granting you a +2d6 INITIATIVE bonus.</p><p>Bachelor (Electronics): Improve your skill ranks in your chosen subject to 3. Your research skills are developed. If you have access to a library or data network, you gain a +1d6 bonus to attempts to learn information about a subject.</p><p>Datamining: You are able to locate a target’s current location down to a specific planet by accessing credit, criminal, customs, and other records if you have access to a computer link.</p><p>Dodge: You gain the effect of cover from ranged attacks when in the open as long as you have moved at least 10 feet this turn.</p><p>Utilikit: You are able to turn one device into another device of equal value or lower. For example, you can modulate your scanner to use as a phaser, or enable your laser knife to operate as a lock pick. The device only functions in this way for a single action before becoming permanently useless.</p><p>Feint: This is identical to the aim exploit, but for melee combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action.</p><p>Always prepared: You have a brilliant tactical mind, and are always prepared. You may declare a single action which you took prior to the encounter (even if you didn’t know the encounter was going to take place) which helps you in this exact scenario. This must be an action you were capable of.</p><p>Trait Erudite: You remember a vast catalog of knowledge - often about knights, their duties, ideals and deeds. At any time you may make a LOG check in place of any CHA check to interact with someone by recalling a piece of trivia of interest to them.</p><p></p><p>Equipment: laser sword (hook), small shield (hook), leather armor, planetary communicator, engineering tools, remaining wealth 60.</p></blockquote><p></p>
[QUOTE="One Shot, post: 7684548, member: 6803400"] I felt I should create an account to fulfill my part of the bargain with EN Publishing. So here's Sir Avi, quixotic experiment in humanizing androids. Might be a friend of Dr. Tictoc. And is looking for a squire. Sir Avi (AVI1) An erudite android bounty hunter who thinks and acts like a knight STR 6 (3d6) AGI 8 (3d6) END 4 (2d6) INT 6 (3d6) LOG 10 (4d6) WIL 4 (2d6) CHA 3 (2d6) LUC - REP 5 (2d6) PSI - Size: Medium Health: 17 (36 if using cinematic mode) Soak: 4 (leather armor) Melee Defense: 20 (small shield and acrobatics) Ranged Defense: 20 (small shield and acrobatics) Mental Defense: immune Unarmed: 3d6 (1d6+3 unarmed damage) Laser sword: 5d6 (2d6+2) Speed: 6 squares Jump: 16'/6' Carry: 100 lbs Initiative: 5d6 Max Dice Pool: 5d6 (5 Grades) Homeworld: Asteroids Careers: 1) Experiment Grade 1 (4 years) 2) College (Electronics) Grade 1 (4 year) 3) Bounty Hunter Grade 1 (5 years) 4) Bounty Hunter Grade 2 (2 years) 5) Bounty Hunter Grade 3 (2 years) Skills: Computers (3 Ranks) (2d6) Engineering (1 Rank) (1d6) Linguistics (1 Rank) (1d6) Zero-g (1 Rank) (1d6) Acrobatics (3 Ranks) (2d6) Electronics (3 Ranks) (2d6) Swords (3 Ranks) (2d6) Perception (1 Rank) (1d6) Light Armor (1 Rank) (1d6) Exploits: Mindless: Androids are immune to any attacks which target MENTAL DEFENSE. Deterministic: An Androids’s PSI or LUCK attributes can never rise above zero. Electronic Vulnerability: As mechanoids, Androids are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. Automaton: Androids do not need to eat, sleep, or breathe, and weigh 150% normal. Organic Appearance: The android’s appearance is uncannily like that of a tall, skinny human, although not so alike that it would fool anyone. Programming: You have been specifically bred and engineered for a purpose. At the start of a fight your ‘programming’ kicks in, granting you a +2d6 INITIATIVE bonus. Bachelor (Electronics): Improve your skill ranks in your chosen subject to 3. Your research skills are developed. If you have access to a library or data network, you gain a +1d6 bonus to attempts to learn information about a subject. Datamining: You are able to locate a target’s current location down to a specific planet by accessing credit, criminal, customs, and other records if you have access to a computer link. Dodge: You gain the effect of cover from ranged attacks when in the open as long as you have moved at least 10 feet this turn. Utilikit: You are able to turn one device into another device of equal value or lower. For example, you can modulate your scanner to use as a phaser, or enable your laser knife to operate as a lock pick. The device only functions in this way for a single action before becoming permanently useless. Feint: This is identical to the aim exploit, but for melee combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. Always prepared: You have a brilliant tactical mind, and are always prepared. You may declare a single action which you took prior to the encounter (even if you didn’t know the encounter was going to take place) which helps you in this exact scenario. This must be an action you were capable of. Trait Erudite: You remember a vast catalog of knowledge - often about knights, their duties, ideals and deeds. At any time you may make a LOG check in place of any CHA check to interact with someone by recalling a piece of trivia of interest to them. Equipment: laser sword (hook), small shield (hook), leather armor, planetary communicator, engineering tools, remaining wealth 60. [/QUOTE]
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