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Ending a Campaign Gracefully?
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<blockquote data-quote="Retreater" data-source="post: 3141399" data-attributes="member: 42040"><p>We began a campaign playing Dungeon's hardcover of Shackled City Adventure Path and had to give up on it at the beginning of the 4th adventure - it was just too difficult and incredibly frustrating to DM. Everyone liked their characters, so I just pulled them out of SCAP and put them into the Wilderlands of High Fantasy, running a converted 2nd edition Ravenloft module there.</p><p></p><p>The problem is that I'm still not enjoying the game, as a DM or player (I play on alternate weeks). I plan to quit playing very soon, quitting after more than 15 years of playing. I just can't stand D&D anymore. </p><p></p><p>So I'm wanting to end the campaign gracefully. I don't want to tick off the friends I've been playing with for the past 10 years. Any ideas on how I should do this? </p><p></p><p>A few things about the group. </p><p></p><p>The ranger just died last session. His player wants to bring in a duskblade. Even though I probably normally wouldn't have gone for it, I'm thinking about letting him do it now.</p><p></p><p>We have a 6th level necromancer whose goal is to start on the path to lichdom. </p><p></p><p>We have a 5th level monk who wants his body and mind to become one.</p><p></p><p>We have a 6th level rogue who wants to join the ranks of a theives guild.</p><p></p><p>We have a 6th level favored soul who is already in the process of realizing his goal - to create a shrine to Pelor.</p><p></p><p>So how do I tie all of this together so I can quit within a few sessions?</p></blockquote><p></p>
[QUOTE="Retreater, post: 3141399, member: 42040"] We began a campaign playing Dungeon's hardcover of Shackled City Adventure Path and had to give up on it at the beginning of the 4th adventure - it was just too difficult and incredibly frustrating to DM. Everyone liked their characters, so I just pulled them out of SCAP and put them into the Wilderlands of High Fantasy, running a converted 2nd edition Ravenloft module there. The problem is that I'm still not enjoying the game, as a DM or player (I play on alternate weeks). I plan to quit playing very soon, quitting after more than 15 years of playing. I just can't stand D&D anymore. So I'm wanting to end the campaign gracefully. I don't want to tick off the friends I've been playing with for the past 10 years. Any ideas on how I should do this? A few things about the group. The ranger just died last session. His player wants to bring in a duskblade. Even though I probably normally wouldn't have gone for it, I'm thinking about letting him do it now. We have a 6th level necromancer whose goal is to start on the path to lichdom. We have a 5th level monk who wants his body and mind to become one. We have a 6th level rogue who wants to join the ranks of a theives guild. We have a 6th level favored soul who is already in the process of realizing his goal - to create a shrine to Pelor. So how do I tie all of this together so I can quit within a few sessions? [/QUOTE]
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