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Ending a Campaign... How?
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<blockquote data-quote="Pour" data-source="post: 5618522" data-attributes="member: 59411"><p>I had PCs that survived my last campaign become the leaders of many of the continent's religious, political and military powers in my current campaign. My players, a lot of whom played the current game at one point or another, really enjoyed knowing/seeing that their old characters were out there, and often speculated on how the new challenges of nation-running and continental war were being handled by them. </p><p></p><p>In fact, I've really made past PCs an intricate part of my current party. All PCs are offspring of their old characters where applicable (though at level 19 there's been a few deaths, alts and players come and go). I've also made one of my old PCs a mentor to a current PC, another old PC a major campaign villain, and a third a current PC's rival.</p><p></p><p>A friend of mine DMing a game set it beyond the lifespan of the old PCs, but had their old gear floating around the current campaign, so PCs are using older PCs' weapons, implements and choice items with artifact status, which I thought was clever. </p><p></p><p>If you're going to set more than one game in the same homebrew setting, embrace the history of it.</p></blockquote><p></p>
[QUOTE="Pour, post: 5618522, member: 59411"] I had PCs that survived my last campaign become the leaders of many of the continent's religious, political and military powers in my current campaign. My players, a lot of whom played the current game at one point or another, really enjoyed knowing/seeing that their old characters were out there, and often speculated on how the new challenges of nation-running and continental war were being handled by them. In fact, I've really made past PCs an intricate part of my current party. All PCs are offspring of their old characters where applicable (though at level 19 there's been a few deaths, alts and players come and go). I've also made one of my old PCs a mentor to a current PC, another old PC a major campaign villain, and a third a current PC's rival. A friend of mine DMing a game set it beyond the lifespan of the old PCs, but had their old gear floating around the current campaign, so PCs are using older PCs' weapons, implements and choice items with artifact status, which I thought was clever. If you're going to set more than one game in the same homebrew setting, embrace the history of it. [/QUOTE]
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Ending a Campaign... How?
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