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Ending a Campaign... How?
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<blockquote data-quote="Robtheman" data-source="post: 5618533" data-attributes="member: 89625"><p>I find the most important part of ending the campaign is describing how the players successes or failures impacted the world. This applies to any level of play.</p><p></p><p>The reward of role playing is often the belief that we are impacting an imaginary world. You can build the importance of this type of conclusion by remembering to share this information through out the campaign. When they finally defeat the bad guy their should be immense impacts on the way the world(s) function, the balances of power, etc.</p><p></p><p>As you consider what changes will occur you will find gaps in the power structure, pantheons, societies, etc. Perhaps you can fit your character's in to highly prestigious positions, ascend them to minor godhood, or make their individual story the center point of an emerging culture or social group.</p><p></p><p>This helps the player to see the greatness of their achievements while rewarding with an intangible. Unless they want to RP administration of a culture, religion, etc.. As some of us know, with great power comes great responsibility and with great responsibility comes lots of paperwork.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5618533, member: 89625"] I find the most important part of ending the campaign is describing how the players successes or failures impacted the world. This applies to any level of play. The reward of role playing is often the belief that we are impacting an imaginary world. You can build the importance of this type of conclusion by remembering to share this information through out the campaign. When they finally defeat the bad guy their should be immense impacts on the way the world(s) function, the balances of power, etc. As you consider what changes will occur you will find gaps in the power structure, pantheons, societies, etc. Perhaps you can fit your character's in to highly prestigious positions, ascend them to minor godhood, or make their individual story the center point of an emerging culture or social group. This helps the player to see the greatness of their achievements while rewarding with an intangible. Unless they want to RP administration of a culture, religion, etc.. As some of us know, with great power comes great responsibility and with great responsibility comes lots of paperwork. [/QUOTE]
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Ending a Campaign... How?
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