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General Tabletop Discussion
*Pathfinder & Starfinder
Ending a Campaign... How?
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<blockquote data-quote="SabreCat" data-source="post: 5618841" data-attributes="member: 76245"><p>Try leaving it up to your players!</p><p></p><p>At the end of the heroic tier in my game, I ran the game through the final battle with the Big Bad of the tier, then had the players take turns free-narrating two things:</p><p>- Some way their actions during the tier changed the setting.</p><p>- What their characters did, or what happened to them, after the final battle, with the understanding that 10-15 years would pass between tiers.</p><p></p><p>With the first point, warring kingdoms united, plagued lands were healed, a magocracy turned to democracy, and more. For the second point, one player chose to have their PC die a heroic death defeating another villain, one retired and passed the adventuring torch on to a son, two spent their days bringing about the changes from the first part and establishing networks of allies for later... and one became the villain of the next tier!</p><p></p><p>Whatever you plan, I highly recommend giving the DM seat over to the players for a few minutes at such a monumental time. They will surprise and delight you.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5618841, member: 76245"] Try leaving it up to your players! At the end of the heroic tier in my game, I ran the game through the final battle with the Big Bad of the tier, then had the players take turns free-narrating two things: - Some way their actions during the tier changed the setting. - What their characters did, or what happened to them, after the final battle, with the understanding that 10-15 years would pass between tiers. With the first point, warring kingdoms united, plagued lands were healed, a magocracy turned to democracy, and more. For the second point, one player chose to have their PC die a heroic death defeating another villain, one retired and passed the adventuring torch on to a son, two spent their days bringing about the changes from the first part and establishing networks of allies for later... and one became the villain of the next tier! Whatever you plan, I highly recommend giving the DM seat over to the players for a few minutes at such a monumental time. They will surprise and delight you. [/QUOTE]
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Ending a Campaign... How?
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